As I said earlier, the people that wanted non-contextual jump have done so because it gives them fun and/or more options. For them to obfuscate the option to turn off jumping is hypocritical, regardless of their reasoning as they claimed "choice"/"fun" to have it in the first place!

1. Any sort of jumping for reasons of terrain can easily be overcome by contextual jumping; any possibility of jumping would be needed in-game could also be overcome by contextual or even "QTE"-ish jumping, which can use another mechanic instead of the jumping feature to be implemented.
2. Resources were already spent to bring us jumping when fewer resources could've been used for contextual jumping.
3. Jumping will still not stop you from crossing the invisible wall.
4. It's not your place to decide what is or isn't fun for someone else.

In fact, now that I think about it, maybe we should require jumping to come with a Quick-Time Event as well. Instead of just being allowed to press the spacebar, you should have to type in a random set of keys appearing on screen. If people are truly only going to use it to overcome terrain as some claim (contrary to the fact that people do in fact use jump far more in most MMORPGs than they should), it would hardly be a problem to have QTE-based jumps to begin with.