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  1. #1
    Player
    Rau's Avatar
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    Rau Berlioz
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    Excalibur
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    Quote Originally Posted by casker View Post
    Jumping is not pointless, but pointless or not, they are adding it and that's that. Why do people still whine about this?
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    Yoshida tapped on the space bar and his male miqo’te jumped up (though due to the nature of the current version there wasn’t any animation for it. There are no plans for using the jump for any elements of gameplay it’s just there for those that want to jump. You won’t be able to jump to avoid Ifrit’s attacks or anything.
    Because it is pointless. Once it gets introduced, there will be a number of people who constantly spam the spacebar, not intentionally to annoy people, but just because. It happens in every single MMO I've played, and its annoying. If it is just an animation to attract the WoW crowd, then there should be an option to turn it off.
    (10)
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    This thread is not a beautiful or unique snowflake.

  2. #2
    Player
    Ruisu's Avatar
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    Rui Oran
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    Quote Originally Posted by Rau View Post
    source


    Because it is pointless. Once it gets introduced, there will be a number of people who constantly spam the spacebar, not intentionally to annoy people, but just because. It happens in every single MMO I've played, and its annoying. If it is just an animation to attract the WoW crowd, then there should be an option to turn it off.
    You won’t be able to jump to avoid Ifrit’s attacks or anything.
    Yep, that means it's completely useless. No terrain to cross or anything. I can't dodge plume = useless ability.

    Also throwing out the "WoW-crowd" is silly. So Kingdom Hearts, Xenoblade, FFXIII-2, etc all implemented jumping to appeal to the wow crowd? Really? I doubt WoW fans are going to move to this game over a simple jump mechanic.

    You'll get over jump like you got over Goobbues, and auto-attack, and instanced content.
    (15)

  3. #3
    Player
    Kowen's Avatar
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    Kowen Blueblood
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    Hyperion
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    Gunbreaker Lv 90
    Quote Originally Posted by Rau View Post
    source


    Because it is pointless. Once it gets introduced, there will be a number of people who constantly spam the spacebar, not intentionally to annoy people, but just because. It happens in every single MMO I've played, and its annoying. If it is just an animation to attract the WoW crowd, then there should be an option to turn it off.
    I think this is a poor translation. Saying that it wouldn't be used for battle probably would've been more accurate.

    We've already seen 2.0 concept art that has gaps we're supposed to jump over, just look at the PDFs.



    Edit: I'm trying to find a link to the specific picture, but google is only turning up the art that was just released during E3. It's one of the the forest ruin artworks though.
    (3)
    Last edited by Kowen; 06-10-2012 at 12:47 PM.

  4. #4
    Quote Originally Posted by Kowen View Post
    I think this is a poor translation.
    No, even saying this in Japanese it's basically stating it has no purpose beyond letting people see their characters jump.

    We've already seen 2.0 concept art that has gaps we're supposed to jump over, just look at the PDFs
    Uh..no we didn't see gaps we're "supposed to jump over"...we've seen crevasses but it doesn't mean we're supposed to jump over it.
    (7)

  5. #5
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    Quote Originally Posted by Rau View Post
    source


    Because it is pointless. Once it gets introduced, there will be a number of people who constantly spam the spacebar, not intentionally to annoy people, but just because. It happens in every single MMO I've played, and its annoying. If it is just an animation to attract the WoW crowd, then there should be an option to turn it off.
    It hasn't happened in any MMO I"ve played, despite apparently playing some of hte same ones as you.

    People don't just spam jump all the time. IT JUST DOESN'T HAPPEN.

    And even if it DID happen, it is beyond my ability to comprehend why it's such a big deal.

    People that wanted jump complaining about the lack of choice are the ones against the option of being able to turn it off despite the fact it won't affect their gameplay. Hypocrites, all of them.
    This isn't about being against choice. How do you choose not to see someone move on the z-axis? Again, this requires the server lying to the jump-disabling client about that player's location. Turning off the animation doesn't make it look any less obnoxious if that's how you feel about jumping.

    It just puzzles me why people are both so passionately for or against jumping. it's incredible how something so small and so simple is such a hot debate....

    It doesn't need to be that high
    He's not jumping high. He's jumping down from the ledge visible in the shot. Which is what jump should exist for in the first place.
    (2)

  6. #6
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    Quote Originally Posted by casker View Post
    This is like trying to give a cat a bath.


    Between toggling jump and trying to delete files, clearly you guys will go to retarded extremes to reject this.

    Go back to FFXI if you guys want to live in the past so much, they even have your precious "galka tails." Good thing Yoshida has a good head on his shoulders because if he listened to you guys 2.0 would flunk once again.
    Remove Abyssea, then you can talk about how others should have to return to FFXI for wanting FFXI's concepts. Or you could instead go play Call of Warcraft and not worry about what concepts people want in FFXIV. Imagine that.
    (3)

  7. #7
    Player Denmo's Avatar
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    Quote Originally Posted by Dragon View Post
    Remove Abyssea, then you can talk about how others should have to return to FFXI for wanting FFXI's concepts..
    because Abyssea removed galka tails and added jumping? fwah?
    (6)

  8. #8
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    Quote Originally Posted by Denmo View Post
    because Abyssea removed galka tails and added jumping? fwah?
    Abyssea destroyed 8 years worth of balance and battle mechanics in a single expansions. Completely nulled out a majority of what FFXI memorable and engaging and was a massive slap in the face to players who spent months if not years accomplishing a feat only to have new players do the same in a matter of days. FFXI is not FFXI anymore.

    Had they not ruined it I would happily be biding my time there until 2.0 hits to see if this whole gambit is even worth investing in. Now stop attacking every single ex-FFXI player with the tails debacle. That is MY bitchfit ammo. Dragon has nothing to do with it.
    (5)
    Quote Originally Posted by Keyln View Post
    I didn't say that he didn't powerlevel. I did say that his lack of knowledge wouldn't be because of powerlevelling. Whether he did or did not powerlevel is immaterial.
    This is what PLers actually believe. May Altana have mercy on our souls...

  9. #9
    Player
    Modoru's Avatar
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    Modoru D'kkoru
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    Quote Originally Posted by Zaaku View Post
    Abyssea destroyed 8 years worth of balance and battle mechanics in a single expansions. Completely nulled out a majority of what FFXI memorable and engaging and was a massive slap in the face to players who spent months if not years accomplishing a feat only to have new players do the same in a matter of days. FFXI is not FFXI anymore.

    Had they not ruined it I would happily be biding my time there until 2.0 hits to see if this whole gambit is even worth investing in. Now stop attacking every single ex-FFXI player with the tails debacle. That is MY bitchfit ammo. Dragon has nothing to do with it.
    At the same time, it brought a faster pace of play and allowed the quote-unquote hardcore gamers to do whatever they wanted in smaller groups, compared to full alliances which a lot of people can't afford to group up anymore -- all to a slowly dying game. Not because of being "bad", but because of age. We might've loved FFXI pre-abyssea, but in all honesty, Abyssea helped bring some juice back into it by allowing newer players to get right into later content at a faster pace. Admit it, if there wasn't an abyssea, you'd be complaining "I have nobody to play with", or the other way around, many new players would be put off by the learning curve this game has, especially without people to help you through the content.

    I apologize for incoherent content in my posts, I'm seriously tired.
    (1)
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  10. #10
    Player
    Duelle's Avatar
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    Duelle Urelle
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    Quote Originally Posted by Zaaku View Post
    Abyssea destroyed 8 years worth of balance and battle mechanics in a single expansions. Completely nulled out a majority of what FFXI memorable and engaging and was a massive slap in the face to players who spent months if not years accomplishing a feat only to have new players do the same in a matter of days.
    While giving people who were unable to partake in the game beyond grinding jobs and slaving to a dyna shell actual content they could do. For every guy whose e-peen shrivelled at seeing his homam set being less the cat's pajamas, you had more than just a handful of people who were enjoying the content and the life it breathed into the game.

    Was it perfect? Not even close. Not with hate dynamics being entirely screwed over (the reason why PLD was in a tough spot during all of abyssea), the short-sightedness of the proc system, Yoshida's team (he was in charge during Abyssea) effectively ignoring several years' worth of discussion when they itemized that Red Mage empyrean set. and the needless inclusion of Primordial Brews.

    As for the B-word, the concept of "balance" in XI has and will always be laughable. A game where you were doomed into healing if you so much as had an MP pool (and even the lack couldn't keep you safe, as COR made evident). The game where a single spell somehow managed to alter survivability for years to come. A game where, up until the two-hander update, you were worthless if you couldn't make good use of dual wield + a multi-hit weapon. Where unforeseen uses of mechanics/jobs were the order of the day and were allowed to run amok instead of being fixed. That just doesn't sound balanced to me.

    Quote Originally Posted by casker View Post
    Yep we are just a bunch of fist-bumping frat-boys who play call of duty and warcraft all day. Man I can't wait to strip this game of its identity and turn it into warcraft. Feels just like the good old days when I would give the dorky kids swirlies and steal their lunch money. JUMPING FOR LIFE
    I guess since I support jump I am also a frat-boy (thought I was too old for that) that plays call of duty and warcraft (RTS? Because I did play from Orcs & Humans all the way to The Frozen Throne). While I can't find a lalafell-sized baseball cap to wear on sideways, I will proceed to /bro-fist Modoru and Casker and be done with it. *nod*
    (2)
    Last edited by Duelle; 06-14-2012 at 03:40 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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