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Thread: Toggle Jump

  1. #601
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    Quote Originally Posted by Dragon View Post
    Even with 2 brds, a 6-man party never got anywhere beyond 40k/hr exp. Sucker. Actually, if either floor was already full, you weren't going to get more than 30k/hr, which is why I prefer the half-hour anyways. Besides, when I did go full party, I went somewhere else for better EXP. Only an idiot took a full party to Nyzul.



    Aw, you're showing your jealousy again. For the Thalassocrat/Mezraq user, Penta Thrust was best in parties, Skewer was better for solo, and Wheeling Thrust was better for endgame (though arguable). Drakesbane was definitely better for all 3, if you could obtain it.
    Explain why the Thalassocrat/Mezraq made Penta the best WS. And no, I know down in Georgia you think everyone is jealous but no, I'm just disappointed in you.
    (0)

  2. #602
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    Quote Originally Posted by Ingolf View Post
    Explain why the Thalassocrat/Mezraq made Penta the best WS. And no, I know down in Georgia you think everyone is jealous but no, I'm just disappointed in you.
    Explain where I said Penta was the best WS first because I was very specific for the Thalassocrat/Mezraq user, AKA those that don't have relic/mythic.
    (1)

  3. #603
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    Quote Originally Posted by Dragon View Post
    Explain where I said Penta was the best WS first because I was very specific for the Thalassocrat/Mezraq user, AKA those that don't have relic/mythic.
    I asked you the reason why having the Thallasocrat or Mezraq made Penta the best weapon skill in parties. As you said:

    "For the Thalassocrat/Mezraq user, Penta Thrust was best in parties"

    Explain why.
    (0)

  4. #604
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    Duelle's Avatar
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    Duelle Urelle
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    Diabolos
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    Red Mage Lv 80
    Quote Originally Posted by Ingolf View Post
    Then you never helped and you were that unique snowflake everyone hates. How does it feel knowing that the rest of your linkshell carried you through. PUP was one of the most useless jobs in almost every event in XI, and in no way balanced.
    You forgot that instead of fixing PUP's longevity issues and DPS spread when using the caster automaton, the devs allowed roundabouts to game mechanics like ADA to exist.

    *puts on Scholar's Mortarboard* For those of you who don't know what ADA is, it stands for Activate, Dismiss, Activate. People who used caster automatons would activate their automaton, have it cast a spell, then dismiss it and use activate again to summon the 'maton, provided the automaton's HP was 100%. What this did is get around the internal cooldown the automaton had for casting spells, and if I'm not mistaken, it also reset the amount of MP the automaton had every time it was resummoned. You could technically get it to cast spells back to back using that method.

    Quote Originally Posted by Jokerz View Post
    PUP was one of the jobs where you needed the correct attachments as well as someone who knew how to properly utilize them to be particularly proficient with it, that is the reason behind the stereotypes about the job. I've seen what exceptional PUP's can do.
    The only high parses I've ever seen of PUPs involved ADA. See my above point.

    Quote Originally Posted by Dragon View Post
    Just keep showing your filthy arrogance. DDing in FFXI wasn't just about spike damage (parses proved as much)
    After years of the job being treated like garbage post-penta nerf. One does not undo the other. There's a reason the "Ryuu-san the DRG has been waiting for 6 hours for a party invite" joke came about.

    and DRG wasn't about only DPS either. But then again, no other job even came close to the healing efficiency a DRG could put out (6mp for 600~800hp at any moment in time, and 6mp for 1200~1400hp healed every couple minutes), and while still being able to outparse most DPS.
    I'll disagree with you here. DRG in order to get access to healing breaths (lol) required them subbing WHM, RDM, BLM, BLU or SCH, which more likely than not you were not going to sub for events. You were coming /WAR for double attack and berserk, or /SAM for meditate and the ability to solo a lv3 skillchain (I'll concede that you also needed Spirit Surge).
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #605
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    Quote Originally Posted by Ingolf View Post
    I asked you the reason why having the Thallasocrat or Mezraq made Penta the best weapon skill in parties. As you said:

    "For the Thalassocrat/Mezraq user, Penta Thrust was best in parties"

    Explain why.
    Because if you're using a Thalassocrat/Mezraq, you don't have the relic/mythic, meaning you don't have their weaponskills, which means, at least in pre-abyssea, you're limited to Penta Thrust, Wheeling Thrust, or Skewer for a decent weapon skill as a polearm user. It's not rocket science.
    (0)

  6. #606
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    Quote Originally Posted by Duelle View Post
    I'll disagree with you here. DRG in order to get access to healing breaths (lol) required them subbing WHM, RDM, BLM, BLU or SCH, which more likely than not you were not going to sub for events. You were coming /WAR for double attack and berserk, or /SAM for meditate and the ability to solo a lv3 skillchain (I'll concede that you also needed Spirit Surge).
    I came with whatever subjob I wanted, and I was even asked periodically to come /mage. Nice try though.
    (1)

  7. #607
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    Quote Originally Posted by Dragon View Post
    Because if you're using a Thalassocrat/Mezraq, you don't have the relic/mythic, meaning you don't have their weaponskills, which means, at least in pre-abyssea, you're limited to Penta Thrust, Wheeling Thrust, or Skewer for a decent weapon skill as a polearm user. It's not rocket science.
    Are you implying that you need a mythic to get drakesbane?

    http://wiki.ffxiclopedia.org/wiki/Unlocking_a_Myth



    Did you even play FFXI?
    (1)
    Last edited by Ingolf; 06-15-2012 at 03:19 AM.

  8. #608
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    Enfarious's Avatar
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    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Dragon View Post
    Oh thank you. *bows*



    It is sad how true that is, though thankfully it was normally the awful players that just jumped bandwagon. I personally had temporarily retired my DRG by the time I got it to 56 because I couldn't afford to gear it up for a while (which was when ToAU came out, and though seen as a bad idea considering the pink birds, I never regretted it because I knew I would have been leeching off other players which I never approved of) and took the time to further level my other jobs (and it wasn't until several months later when I got WHM to 75 that I had enough gear to properly level my DRG).
    That was my DRK(Elvaan to boot) when I started ~55/60 I had to put it away, stupid mil+ gears hanging over my head stopping me from continuing effectively. I went THF next and learned and tried to teach SATA tactics to people cause let's face it, like SC >>> MB went the way of the dodo so did decent SATAing. I also quit for 2 years around ToAU to pursue some other interests and when I came back I almost cried, level sync made me smile til a 65 was in qufim leveling and it occured to me that it was gimping peoples skills and knowledge of thier jobs if they were really leveling like that all the way to 75 ... Then abyssea happened and I thought I maybe needed to quit.
    (0)

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  9. #609
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    Quote Originally Posted by Ingolf View Post
    Are you implying that you need a mythic to get drakesbane?

    No, but getting the Drakesbane, as with any Mythic WS, wasn't just something you'd get like a normal WS. On the other hand, I did say specifically, "Drakesbane was definitely better for all 3, if you could obtain it."
    (1)

  10. #610
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    Quote Originally Posted by Dragon View Post
    No, but getting the Drakesbane, as with any Mythic WS, wasn't just something you'd get like a normal WS. On the other hand, I did say specifically, "Drakesbane was definitely better for all 3, if you could obtain it."
    But you said you needed a mythic weapon to get it. Don't backtrack my dear friend.


    How were you (as in the masses, not you specifically) stuck with only penta for most situations? Unless you didn't unlock it (which doesn't surprise me at this point). How do you not know about that questline. Maybe you should browse more sources.
    (1)
    Last edited by Ingolf; 06-15-2012 at 03:24 AM.

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