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Thread: Toggle Jump

  1. #431
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    Icehunter's Avatar
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    Quote Originally Posted by Dragon View Post
    Once again an idiot shows their arrogance about what realism is defined as.

    *Hint*
    People aren't asking for artistic realism. They are saying jumping too high is not "realistic" and breaks their immersion because we should only be able to jump as high as the muscles in our legs can take us. That's completely different.

    By your own link; the way SE is depicting this game visually; is "realism" in it's purest form. Art is subjective. Saying I can't jump high as a lalafell versus a cat because I'm short and have stubby legs is not art based.
    (3)

  2. #432
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    Quote Originally Posted by Dragon View Post
    Once again an idiot shows their arrogance about what realism is defined as.

    *Hint*
    And in the XIV universe, you don't see jumping as a viably realistic action? You think that regardless of the immense feats of strength, jumping would be completely illogical?
    (4)

  3. #433
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    Ha. If we wanted realistic games; than FPS would be harder. I don't think you can be shot 4-5 times in other body parts and still run around to get your head shot and have a medic pack to cure yourself. Sorry folks. Life doesn't work that way.

    We play these "fantasy" games because we want a BREAK from realistic things; life in general.

    If you want "realistic" things in your game. Go play 'Life'. I hear it's free.
    (1)

  4. #434
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    Quote Originally Posted by Icehunter View Post
    People aren't asking for artistic realism. They are saying jumping too high is not "realistic" and breaks their immersion because we should only be able to jump as high as the muscles in our legs can take us. That's completely different.

    By your own link; the way SE is depicting this game visually; is "realism" in it's purest form. Art is subjective. Saying I can't jump high as a lalafell versus a cat because I'm short and have stubby legs is not art based.
    It is artistic realism being asked for - you may not think of a fireball being realistic, but a fireball can still be rendered realistically.

    Quote Originally Posted by Ingolf View Post
    And in the XIV universe, you don't see jumping as a viably realistic action? You think that regardless of the immense feats of strength, jumping would be completely illogical?
    When I quoted and responded to the person as I did, it had nothing to do with the debate at-hand, so good job missing the point.
    (3)

  5. #435
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    Quote Originally Posted by Icehunter View Post
    Ha. If we wanted realistic games; than FPS would be harder. I don't think you can be shot 4-5 times in other body parts and still run around to get your head shot and have a medic pack to cure yourself. Sorry folks. Life doesn't work that way.

    We play these "fantasy" games because we want a BREAK from realistic things; life in general.

    If you want "realistic" things in your game. Go play 'Life'. I hear it's free.
    Once again you're showing your arrogance.

    Just because it's unrealistic doesn't mean it shouldn't be rendered realistically.
    (3)

  6. #436
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    Quote Originally Posted by Dragon View Post
    It is artistic realism being asked for - you may not think of a fireball being realistic, but a fireball can still be rendered realistically.



    When I quoted and responded to the person as I did, it had nothing to do with the debate at-hand, so good job missing the point.
    Well your point is a bad one, seeing as it falls within the purview of realism. Artistic realism doesn't work in this situation as there are similar actions that shatter that stance.
    (2)

  7. #437
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    Quote Originally Posted by Ingolf View Post
    Well your point is a bad one, seeing as it falls within the purview of realism. Artistic realism doesn't work in this situation as there are similar actions that shatter that stance.
    Serious question: are you mentally retarded or something?

    Again, it has nothing to do with jump. You're once again missing the point of me quoting a previous poster. I for one have not used any argument pertaining to immersion/realism per-se, however those that believe that realistic settings should mean there cannot be a fantasy element are plain out arrogant.
    (3)

  8. #438
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    Keres's Avatar
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    Quote Originally Posted by Dragon View Post
    Once again you're showing your arrogance.
    Since you like linking to Wikipedia, try this one.
    (0)

  9. #439
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    Quote Originally Posted by Keres View Post
    Since you like linking to Wikipedia, try this one.
    Why don't you explain yourself instead, because I'm not the pot calling the kettle black.
    (1)

  10. #440
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    Icehunter's Avatar
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    Quote Originally Posted by Dragon View Post
    Once again you're showing your arrogance.

    Just because it's unrealistic doesn't mean it shouldn't be rendered realistically.
    Avatar:
    Realistic. You felt as if that world existed. (again subjective)

    Video Games:
    Never happened yet.

    There has not been nor will I think there ever will be a game that renders someone jumping but first squatting, going into there, having a brief pause than landing and squatting to break the impact.

    Running and jumping has NEVER been rendered realistically in game.

    It's a waste of resources and time; you would then have to account for any and all things you would possible land on.

    What happens when you hit a fence by accident?
    Do you trip?
    Does your character fall down like a child and get a cut on your knee?

    Name me ONE game that shows this as prior art; with "REALISTIC" gameplay; specific to jumping and I'll go buy it right now to try it out.
    (2)

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