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Thread: Toggle Jump

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  1. #1
    Player
    Duuude007's Avatar
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    Duuude Bismarck
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    Jumping is not purely there to have jump, Yoshida said it will have functional purposes such as to ascend/descend ledges, cross obstacles etc.
    (3)

  2. #2
    Player
    Rocl's Avatar
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    Rocl Montaigne
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    Imagine if a once tail-free race suddenly acquire tails after a patch. That would make absolutely no sense, how could you explain that? That would ruin any suspension of disbelief this game offers. At least with jumping it could be explained that gravitational shift caused by Dalamud's descent allows this.
    (4)

  3. #3
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    NadienKirisame's Avatar
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    Quote Originally Posted by Rocl View Post
    Imagine if a once tail-free race suddenly acquire tails after a patch. That would make absolutely no sense, how could you explain that? That would ruin any suspension of disbelief this game offers. At least with jumping it could be explained that gravitational shift caused by Dalamud's descent allows this.
    A race that never had tails to begin with no less... Zaaku needs to take of his nostalgia goggles for a while...

    The cat is bemused =-.-=
    (2)

  4. #4
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    Quote Originally Posted by NadienKirisame View Post
    A race that never had tails to begin with no less... Zaaku needs to take of his nostalgia goggles for a while...

    The cat is bemused =-.-=
    Nostalgia Goggles

    You keep using that word. I don't think it means what you think it means.
    (0)
    Quote Originally Posted by Keyln View Post
    I didn't say that he didn't powerlevel. I did say that his lack of knowledge wouldn't be because of powerlevelling. Whether he did or did not powerlevel is immaterial.
    This is what PLers actually believe. May Altana have mercy on our souls...

  5. #5
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    Quote Originally Posted by Zaaku View Post
    You keep using that word. I don't think it means what you think it means.
    No it is used correctly because you have your head shoved so far up FFXI's ass you can't see anything but that... your silly Tails thread and talk proves it and this is also why you feel jump is bad... I wonder really do you even have some semblance of a brain inside that head of yours... though it is probably rotten through and through even if you do have one...

    You humans always amaze me with how you get stuck in the past or past concepts and can't move on... really now..

    The cat is bemused =-.-=
    (2)

  6. #6
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    Quote Originally Posted by NadienKirisame View Post
    No it is used correctly because you have your head shoved so far up FFXI's ass you can't see anything but that... your silly Tails thread and talk proves it and this is also why you feel jump is bad... I wonder really do you even have some semblance of a brain inside that head of yours... though it is probably rotten through and through even if you do have one...

    You humans always amaze me with how you get stuck in the past or past concepts and can't move on... really now..

    The cat is bemused =-.-=
    Twelve be good who shit in your wheaties this morning?

    And yes, you are using the phrase wrong. 'Rose tinted glasses" and "Nostalgia goggles" infer that I am looking at FFXI and seeing a perfection of form without flaws. Which is quite untrue. I know what I ask for makes the game more difficult, increases time commitment, and puts more pressure on me as a player. I *like* those hardships because they bring out a higher quality community and experience.

    As for my own agenda for tails. That is something I personally feel strongly about since SE saw fit to lead me on and targeted me as the core audience during their initial launch. IF you want to hate someone then damn the man who used FFXI's races in this new game. That single act has forever cemented FFXI's presence and player base in this title. Now that the deed is done all I want to see is the proper dues paid. Such as presenting the transposed Galka race in their original light.

    No need to bite my head off. If you disagree with me it is a simple act to ignore or counter my argument. Attacking me for having opinions and desires is a pretty tasteless effort.


    Tails.
    (3)
    Quote Originally Posted by Keyln View Post
    I didn't say that he didn't powerlevel. I did say that his lack of knowledge wouldn't be because of powerlevelling. Whether he did or did not powerlevel is immaterial.
    This is what PLers actually believe. May Altana have mercy on our souls...

  7. #7
    Player
    Modoru's Avatar
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    Quote Originally Posted by NadienKirisame View Post
    No it is used correctly because you have your head shoved so far up FFXI's ass you can't see anything but that... your silly Tails thread and talk proves it and this is also why you feel jump is bad... I wonder really do you even have some semblance of a brain inside that head of yours... though it is probably rotten through and through even if you do have one...

    You humans always amaze me with how you get stuck in the past or past concepts and can't move on... really now..

    The cat is bemused =-.-=
    Also I kind-of have to respond to this... You can't really criticize a man for wanting the original character's design when you call others "you humans" and refer to yourself as a cat. Pretty sure you're the same level of oddball, if not worse, roleplay or otherwise.
    (4)
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  8. #8
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    Ashaylin's Avatar
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    I haven't read the full thread, but I wished to clear something up first. Are people wary of jump because they fear it is the equivalent of an emote? This is not the case.

    In a recent Japanese (E3?) interview, Yoshi stated that... (and I'm paraphrasing here at the top of my head from what I remember) that you will be able to use the jump mechanic to jump over ledges or down them. The problem of people having to route themselves due to small obstacles will no longer be an issue. However, in situations where jumping from a ledge will result in the character's bones being broken due the ledge being too high it will be restricted. He apologizes for that. In cases where if you get stuck in a ditch or something like that by jumping, he tells you to please use the unstuck/return command. So don't be afraid to explore the mechanic.

    Full version is in Reinheart's translation thread if people are interested in reading it.

    Quote Originally Posted by Reinheart View Post
    Next, the scene with lalafel jumping. Is this really jump? Or is the cut scene just looks that way?

    吉田氏:ジャンプです。
    Yoshida: It’s jumping

    ――任意でジャンプできるのですか?
    You can jump at will?

    吉田氏:できます。全種族できます。普通のジャンプです。
    Yoshida: Yes you can. Every race can. This is regular jump.

    ――ちょっとしたところだったらジャンプで上れたりも?
    You can jump and get on some ledges?

    吉田氏:できます。
    Yoshida: Yes

    ――それはもうゲームの行動様式が変わりますね。
    With that it’s going to change the movement entirely.

    吉田氏:それが狙いです。それ前提にマップを全部作り直していますので。
    Yoshida: That’s the goal. We are remodeling all the map with that in mind.

    ――今はちょっとした凹凸でもすごく遠回りしなくちゃいけないじゃないですか。
    Right now you have to go all the way around for some bumps

    吉田氏:そういったことはまったくないです。ただ、角度で上れるかどうかを判定していますので、見た目60度以上の場所は登れません、とか。それの実験風景なんかも今後プロモーションサイトで開発の進捗にあわせて公開していこうかなと思っています。
    Yoshida: You won’t have those. However we are looking at the angle to decide if you can go up or not so if it’s more than 60 degrees you can’t or something like that. We also want to show the testing in the promo site along with developments updates.

    ――今後は崖をバーッと降りられる?
    Can you jump down cliffs?

    吉田氏:はい。グラフィックスが壊れない限界までは大丈夫です。道がなければ歩けないということはないですね、もう。ただ、あまりに高いところは、複雑骨折させるわけにはいかないので(笑)、落ちないように柵などを設けるかもしれません。
    Yoshida: Yes. As long as it doesn’t break the graphics it should be ok. It’s not where if you don’t see the road you can’t walk. However if it’s too high we can’t have you break all your bones (laugh) so we have to have fence or something like that.


    ――自由な上り下りという点では逆にキャラクターのスタックが怖いですね。
    Bit scary when you can freely move up and down and getting your character stuck.

    吉田氏:すみません、そこはもうデジョンかレポートしてくださいという(笑)。もちろん、きっちりデバッグは行なった上
    での極論ではありますが、それでも僕はその怖さより自由度の方がゲームは大切だと思っています。
    Yoshida: Sorry for that part please just use return or report (laugh). We that’s the conclusion after carefully debugging but for me I think it’s more important to have the game to have more freedom than to be scared.
    (2)
    Last edited by Ashaylin; 06-14-2012 at 11:51 AM.

  9. #9
    Player
    Deltara's Avatar
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    Quote Originally Posted by Ashaylin View Post
    I haven't read the full thread, but I wished to clear something up first. Are people wary of jump because they fear it is the equivalent of an emote? This is not the case.

    In a recent Japanese (E3?) interview, Yoshi stated that... (and I'm paraphrasing here at the top of my head from what I remember) that you will be able to use the jump mechanic to jump over ledges or down them. The problem of people having to route themselves due to small obstacles will no longer be an issue. However, in situations where jumping from a ledge will result in the character's bones being broken due the ledge being too high it will be restricted. He apologizes for that. In cases where if you get stuck in a ditch or something like that by jumping, he tells you to please use the unstuck/return command. So don't be afraid to explore the mechanic.

    It's in Reinheart's translation thread if people are interested in reading it.

    I'll edit later with the full quote citation when I find it.
    Ya, this discussion has moved past that long ago. Now some of us are sorta wondering how they will make it so that it looks smooth and fluid and not off-balanced due to different races jumping the same distances and heights. The rest of us have moved on to talk about galka tails for some reason.
    (0)

  10. #10
    Player
    casker's Avatar
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    Quote Originally Posted by Deltara View Post
    Ya, this discussion has moved past that long ago. Now some of us are sorta wondering how they will make it so that it looks smooth and fluid and not off-balanced due to different races jumping the same distances and heights. The rest of us have moved on to talk about galka tails for some reason.
    I've been firmly in the pro-jump camp, but I do hope they keep it reasonable. The lalafell jump they sneak-peaked in the live letter did look a little over the top. It doesn't need to be that high, I would prefer if it had a good wind-up and rebound. The running and turning animations are so awesome, I hope the jump is of that quality.
    (0)

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