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Thread: Toggle Jump

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  1. #1
    Player
    casker's Avatar
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    Ast Rid
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    Quote Originally Posted by Gramul View Post
    You don't see people complaining about jumping in those games because they have a purpose.
    Then we should be arguing that jumping should serve a purpose, not for a toggle or to cut it out completely. To forego jumping in a frickin 2012 mmo isn't going to fly. People won't be lenient when you are explaining to them "well some people think it's annoying and the game doesn't need it..." People around here need a reality check.

    Quote Originally Posted by Zantetsuken
    Devs: But we've built a game where you don't need to jump.
    They haven't. Which is why people complained about it so much at launch when you had to run around every tiny hill you saw, and still complain about not being able to traverse 1 foot high walls like the one in totorak. They've alleviated the problem by making it so you can just slide up and down hills but to leave the game like that screams of laziness and ruins immersion just as much or more than a case of someone incessantly jumping would.
    (0)

  2. #2
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    Cendres's Avatar
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    Cindrie Estelloix
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    Quote Originally Posted by casker View Post

    They haven't. Which is why people complained about it so much at launch when you had to run around every tiny hill you saw, and still complain about not being able to traverse 1 foot high walls like the one in totorak. They've alleviated the problem by making it so you can just slide up and down hills but to leave the game like that screams of laziness and ruins immersion just as much or more than a case of someone incessantly jumping would.
    It's a temporary fix and it's not everywhere, it just makes things less annoying but in La Noscea it's still a pretty big problem.

    2.0 maps have been completely redone from the ground up, so to me this leads credence that yes they've been able to add true jumping now if they went ahead and redid everything, why not also add the boxes Gramul was talking about? I don't know I don't see the point of saying yes we have jump if it's just an emote.

    @ the above, the ability to jump has been a really hot button topic for FF fans on both sides and why I find it completely hilarious.
    (1)

  3. #3
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    Quote Originally Posted by casker View Post
    To forego jumping in a frickin 2012 mmo isn't going to fly.
    But that's wrong. You don't need jumping to make a MMO work since few if any have any real core designed based upon the ability to jump. It is just a feature for the players to spam when they are bored in their awesome MMO. EvE Online doesn't have Jumping. FFXI did have jumping. That is because they were not designed or even thought of as a game which requried jumping. FFXIV has done this so far and we haven't needed a jump. Yet they were both quite successful MMO's. You are talking quite directly out of your ass.
    (6)
    Quote Originally Posted by Keyln View Post
    I didn't say that he didn't powerlevel. I did say that his lack of knowledge wouldn't be because of powerlevelling. Whether he did or did not powerlevel is immaterial.
    This is what PLers actually believe. May Altana have mercy on our souls...

  4. #4
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    ispano's Avatar
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    Melfina Amastacia
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    If I remember correctly, when they first revealed info on 2.0 they stated something along the lines of using jump to get up platforms and cliffs and such. I'd need to find it again of course.

    Also, If they add it i'm ok with it however they do it. If they don't i'm also ok. But for me, not being able to jump is contrary to immersion. Unless we have 10x (Or something) Gravity in this world and our legs can barely keep us standing of course. Also being able to turn off what other people do, is also contrary to immersion. Those people are part of the world and even if what they do is annoying to some, being able to effectively not see it, without ignoring it yourself, is denying a small part of the world.
    (4)
    Last edited by ispano; 06-12-2012 at 07:34 AM.

  5. #5
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    Deltara's Avatar
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    Deltara Delettre
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    This is just a wild speculation, and maybe some of you with better ideas of AI programming or game mechanic exploitation could comment.

    If they do add a reason to jump (i.e. avoiding obstacles) won't this be way too easy to exploit? They would have to add mobs jumping too, in this case. But how is a flan gonna jump?

    Which would lead them to program mobs to completely ignore terrain altogether, I'd guess.
    Which would make us player characters the only ones falling victim to rough terrain.

    Which would suck because normal intended terrain exploitation would be a thing of the past.

    Or am I on the wrong track here?
    (2)

  6. #6
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    Quote Originally Posted by Deltara View Post
    This is just a wild speculation, and maybe some of you with better ideas of AI programming or game mechanic exploitation could comment.

    If they do add a reason to jump (i.e. avoiding obstacles) won't this be way too easy to exploit? They would have to add mobs jumping too, in this case. But how is a flan gonna jump?

    Which would lead them to program mobs to completely ignore terrain altogether, I'd guess.
    Which would make us player characters the only ones falling victim to rough terrain.

    Which would suck because normal intended terrain exploitation would be a thing of the past.

    Or am I on the wrong track here?
    Mobs already ignore terrain, and have since FFXI.

    The best example of this is early Leves around LL. There is one where a Jellyfish will flee into a cave, and generally will just float up to the top of the cave, and then 10 feet later just float through the ground to the inside of the cave. Mobs dont have great pathing, its not often that they will go around anything, they will either float up it, or in cases like this Jellyfish, just go through it.

    To go around this problem, the devs tried to make it so you cant use magic or ranged attacks on mobs that are too far below or above you. However, if you run, or if they flee in a leve, youll see they work just like they did in XI. Im assuming thats how they will still work in 2.0 if you jump over something. They will just float over it like its not even there.
    (0)

  7. #7
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    Quote Originally Posted by Galliano View Post
    Since we will be having a jump action in 2.0 it would be really nice if the devs could add a simple option for you to toggle if you can see people jumping or not. I'm happy if people want to jump around for no reason but I don't really want to see people hopping all over cities, so a simple option to toggle it off would be great!

    /display jump on /display jump off would do fine, or an option in the menu.
    I'm just not sure why this is even a big deal. There are a ton of things that could use attention in FFXIV right now and you chose this to focus on? Seriously, it's like hopping on the short bus to ride it to school, then complaining the bus is full of retards.
    (1)

  8. #8
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    Galliano's Avatar
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    Quote Originally Posted by Astorlok View Post
    I'm just not sure why this is even a big deal. There are a ton of things that could use attention in FFXIV right now and you chose this to focus on? Seriously, it's like hopping on the short bus to ride it to school, then complaining the bus is full of retards.
    Your analogy makes no sense.
    (2)

  9. #9
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    I am quite surprised at how far a discussion about jumping can be taken.
    (2)
    @AldePawberry

  10. #10
    Player
    Jacien's Avatar
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    Jacien Visenad
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    Quote Originally Posted by Pawberry View Post
    I am quite surprised at how far a discussion about jumping can be taken.
    Man, you wouldn't believe what the Internet can reveal.

    One forum I go to, people started complaining about images being added in the forum, since it would ruin the purity of ASCII art.
    (2)

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