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Thread: Toggle Jump

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  1. #1
    Player
    Nox's Avatar
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    Gridania
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    Nox Ruo
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    Sargatanas
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    Pugilist Lv 60
    Quote Originally Posted by Dragon View Post
    We're not here to talk about opposing the implementation of it. So get that through your thick skull.



    Why don't you get a grip on reality.



    The devs can invoke an invisible wall around that little pebble and there will be no way for you to jump over it because of the invisible wall. Period.
    so please ever knowing one, tell me how a toggle will be the oh so wonderful solution of turning jump off so you won't see the jump mechanic happen.

    I'm dying to see what this would look like in game- not seeing a jump mechanic happen even though it is happening. /facepalm.

    In the end this entire thread boils down to not wanting jump, which is why I said the devs are already adding it due to not only PLAYER request but because it is an MMO standard.
    (3)

  2. #2
    Player
    Gramul's Avatar
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    Eisen Gramul
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    Blacksmith Lv 90
    Quote Originally Posted by Nox View Post

    I'm dying to see what this would look like in game- not seeing a jump mechanic happen even though it is happening. /facepalm.
    Pretty much the same as it looks now. People walking/running around. Jumping won't add anything to the gameplay, they where pretty clear about that.
    (6)

  3. #3
    Player
    Duelle's Avatar
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    Duelle Urelle
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    I'd laugh if people's avatars still lifted off the ground and the game just filtered the jump animation. In all seriousness, no.

    Quote Originally Posted by Madrox View Post
    jumping to cancel spells..? now that would get annoying..
    It's called juking. pretty useful in PvP, because you can easily trick people into trying to interrupt you.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
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    Yeah I've seen it done lile that in other mmo's, I just think seeing people casting then jumping is a bit silly looking especially after so long of not having jump. Please think of other uses lol. I am glad that they are adding jump. No reason to get annoyed, its just a game. Ill be in uldah spamming jumping looking for these people making such a huge fuss over it.
    (2)

  5. #5
    Player
    Duelle's Avatar
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    Duelle Urelle
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    Quote Originally Posted by Madrox View Post
    Yeah I've seen it done lile that in other mmo's, I just think seeing people casting then jumping is a bit silly looking especially after so long of not having jump. Please think of other uses lol. I am glad that they are adding jump. No reason to get annoyed, its just a game. Ill be in uldah spamming jumping looking for these people making such a huge fuss over it.
    Well, there is stuff like Intense Cold (Keristrasza) and Biting Cold (Hodir). Both were mechanics where if you stood still you would get Intense/Biting Cold stacks building on you (which did multiplicative damage on you depending on the number of stacks). One way to keep the effect from stacking on you was jumping in place (because the game registered jumping as movement), which was also very helpful to melee because it meant they could stand in range. There's also stuff like adds that cling to you that you have to shake off by jumping (like the baby crocs in Uldum).
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #6
    Player
    BruceyBruceyBangBang's Avatar
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    Boye Fran
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    It's threads like these that are the reason why only 3% of the community participate in OF.
    (3)

  7. #7
    Player
    DNO's Avatar
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    Dno Sensei
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    Quote Originally Posted by BruceyBruceyBangBang View Post
    It's threads like these that are the reason why only 3% of the community participate in OF.
    well said my friend
    well said
    (0)

  8. #8
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    Quote Originally Posted by Duelle View Post
    Well, there is stuff like Intense Cold (Keristrasza) and Biting Cold (Hodir). Both were mechanics where if you stood still you would get Intense/Biting Cold stacks building on you (which did multiplicative damage on you depending on the number of stacks). One way to keep the effect from stacking on you was jumping in place (because the game registered jumping as movement), which was also very helpful to melee because it meant they could stand in range. There's also stuff like adds that cling to you that you have to shake off by jumping (like the baby crocs in Uldum).
    Thats different to me. The movement warms your body to fight the cold and the movement would throw them off of you. Thats not so bad. Btw, when I said annoying I didnt mean enough to make me complain about it.
    (0)

  9. #9
    Player
    Duelle's Avatar
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    Duelle Urelle
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    Quote Originally Posted by Madrox View Post
    Thats different to me. The movement warms your body to fight the cold and the movement would throw them off of you. Thats not so bad. Btw, when I said annoying I didnt mean enough to make me complain about it.
    Oh, I was focusing on the "think of other uses" part of your post.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #10
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    so where's the disable button for emotes, synthesis, battling, NPCs, 3D graphics, the color purple, hell people even existing. I hate people! I want to turn them off! Not their chat, I want to remove all you annoying people from my game!

    Christ, the things people whine about these days...

    Everyone finds a reason/excuse to be bothered by something. If you don't let it bother you then nobody will have any reason to abuse it.
    (4)
    Last edited by Alhanelem; 06-11-2012 at 04:51 AM.

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