They could bring back 8v8v8 FL
They could bring back 8v8v8 FL
Lemme tell you that 8v8 is sucks with 6.1 PvP if your teammates have few tank/melee and only use caster/ranged. JP Secure does 8v8 on A and C alliance and basically if your party don't have majority melee or tank, or even SAM and NIN, you will get pushed out easily.
JP Secure is just like Japanese Shogun War with all of those SAM and NIN...
That's a byproduct of melee resists in FLs, which would obviously have to be adjusted.Lemme tell you that 8v8 is sucks with 6.1 PvP if your teammates have few tank/melee and only use caster/ranged. JP Secure does 8v8 on A and C alliance and basically if your party don't have majority melee or tank, or even SAM and NIN, you will get pushed out easily.
JP Secure is just like Japanese Shogun War with all of those SAM and NIN...
I think there are delicate ways to improve FL
Bringing back 10 second immunity on CC.
Take some of these LBs and actions and give them fall-off when affecting more than five targets.
With the above in mind, take away WHM/SMN damage penalty but cap their LBs. Also lower damage reduction for all jobs.
Maybe revise the battle high system to monitor extremes in damage.
If you are going to SAM instant kill LB, it would be better if it could be readily identified on the target.
One of the best posts I've seen in a long time. Absolutely spot on.Nothing like 6 people hitting a ninja for a full minute and barely making a dent in their health, only for them to automatically escape because ninja.
Or accidentally clipping a SAM you didn't notice with an AoE and instantly dying for it.
FL has absolutely massive issues, and tbh most of it boils down to 3 factors imo:
- CC is way too rampant, and needs diminishing returns in there.
- 60% DR for all melee is a sloppy fix, they should apply different values based on individual jobs, and not just melee. DNC gets zero DR and is more of a melee job than NIN is.
- instant kill LBs do not belong in PvP imo, in any mode. Getting an instant death sentence and losing your battle high because of accidental clipping or daring to go below 50% health invariably makes it feel like your death wasn't earned by the opponent.
I wouldn't mind Rival Wings if there was a cooldown system to prevent people from camping the mech terminal for the whole party and get back into one as soon as they die with their last one.
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