One of the best posts I've seen in a long time. Absolutely spot on.Nothing like 6 people hitting a ninja for a full minute and barely making a dent in their health, only for them to automatically escape because ninja.
Or accidentally clipping a SAM you didn't notice with an AoE and instantly dying for it.
FL has absolutely massive issues, and tbh most of it boils down to 3 factors imo:
- CC is way too rampant, and needs diminishing returns in there.
- 60% DR for all melee is a sloppy fix, they should apply different values based on individual jobs, and not just melee. DNC gets zero DR and is more of a melee job than NIN is.
- instant kill LBs do not belong in PvP imo, in any mode. Getting an instant death sentence and losing your battle high because of accidental clipping or daring to go below 50% health invariably makes it feel like your death wasn't earned by the opponent.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.