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  1. #11
    Player
    LowIQ's Avatar
    Join Date
    Apr 2022
    Posts
    43
    Character
    Kaby Lake
    World
    Ragnarok
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Ransu View Post
    jump in and out of fights.
    SAM main I guess? Waiting for my LB to fill, "jump in", cheese some cheap kills, "jump out" and then afk until the next LB isn't really my thing.
    (4)

  2. #12
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by LowIQ View Post
    SAM main I guess? Waiting for my LB to fill, "jump in", cheese some cheap kills, "jump out" and then afk until the next LB isn't really my thing.
    I don't really play SAM in pvp. SAM is kind of terrible imo. I usually play BRD in both FL and CC and if I jump into melee its normally DRG. Rest of the time I'm pretty much always on BLM in CC, sometimes MCH.

    You have to jump in and out as melee in frontlines because that's simply how it works. If you hang around too long you're going to just get nuked by the zerg. Pick a target that is out of place, burst them and get out, unless you just like the idea of dying all the time and never having battle high built up to be able to reliably burst people down.
    (0)

  3. #13
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,023
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    They could bring back 8v8v8 FL
    (4)

  4. #14
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,574
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Valence View Post
    They could bring back 8v8v8 FL
    They could also in the same breath bring back Fetter Ward for every job as a means to combat excessive CC...

    but that is just my opinion that most usually discard.
    (2)

  5. #15
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by Valence View Post
    They could bring back 8v8v8 FL
    Lemme tell you that 8v8 is sucks with 6.1 PvP if your teammates have few tank/melee and only use caster/ranged. JP Secure does 8v8 on A and C alliance and basically if your party don't have majority melee or tank, or even SAM and NIN, you will get pushed out easily.

    JP Secure is just like Japanese Shogun War with all of those SAM and NIN...
    (0)

  6. #16
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,574
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Knot_D View Post
    JP Secure is just like Japanese Shogun War with all of those SAM and NIN...
    Who would've guessed that instakills / kill-confirms will be favoured in largescale fights, never saw that one coming. /s
    (2)

  7. #17
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,056
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Kansene View Post
    Are you playing a melee job?
    I play Monk and I really don’t have much issue.
    If I die I know the cause is I am being too greedy in baiting people.
    (1)

  8. #18
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,023
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Knot_D View Post
    Lemme tell you that 8v8 is sucks with 6.1 PvP if your teammates have few tank/melee and only use caster/ranged. JP Secure does 8v8 on A and C alliance and basically if your party don't have majority melee or tank, or even SAM and NIN, you will get pushed out easily.

    JP Secure is just like Japanese Shogun War with all of those SAM and NIN...
    That's a byproduct of melee resists in FLs, which would obviously have to be adjusted.
    (2)

  9. #19
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,123
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    I think there are delicate ways to improve FL

    Bringing back 10 second immunity on CC.

    Take some of these LBs and actions and give them fall-off when affecting more than five targets.

    With the above in mind, take away WHM/SMN damage penalty but cap their LBs. Also lower damage reduction for all jobs.

    Maybe revise the battle high system to monitor extremes in damage.

    If you are going to SAM instant kill LB, it would be better if it could be readily identified on the target.
    (1)

  10. #20
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,536
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Kansene View Post
    Nothing like 6 people hitting a ninja for a full minute and barely making a dent in their health, only for them to automatically escape because ninja.

    Or accidentally clipping a SAM you didn't notice with an AoE and instantly dying for it.

    FL has absolutely massive issues, and tbh most of it boils down to 3 factors imo:

    - CC is way too rampant, and needs diminishing returns in there.

    - 60% DR for all melee is a sloppy fix, they should apply different values based on individual jobs, and not just melee. DNC gets zero DR and is more of a melee job than NIN is.

    - instant kill LBs do not belong in PvP imo, in any mode. Getting an instant death sentence and losing your battle high because of accidental clipping or daring to go below 50% health invariably makes it feel like your death wasn't earned by the opponent.
    One of the best posts I've seen in a long time. Absolutely spot on.
    (0)

  11. 01-13-2023 04:23 PM

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