It's not about balance. It's about the game being playable. You talk about fun when people keep telling you that perma-cc and oneshot mechanics are the epitome of anti-fun.
And yet I end every FL match with only 1 or 2 deaths, sometimes no deaths. "Perma stun" is only an issue when you're getting dived by a zerg group and that is 100% of the time your fault.
Playing Melee like DRG/NIN/RPR = god mode basically its impossible to die unless you really messed up so badly.
I've been trying to play as RDM with OK results in frontline but since I dont have that many DR, ONE tiny mistake = dead a single SCH debuff can take my health away in half alone unlike DRG for example it just tickles.
I don't really play SAM in pvp. SAM is kind of terrible imo. I usually play BRD in both FL and CC and if I jump into melee its normally DRG. Rest of the time I'm pretty much always on BLM in CC, sometimes MCH.
You have to jump in and out as melee in frontlines because that's simply how it works. If you hang around too long you're going to just get nuked by the zerg. Pick a target that is out of place, burst them and get out, unless you just like the idea of dying all the time and never having battle high built up to be able to reliably burst people down.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.