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  1. #1
    Player
    Jolyin's Avatar
    Join Date
    Nov 2022
    Posts
    2
    Character
    Jolyne Jostar
    World
    Kujata
    Main Class
    Dark Knight Lv 90

    Dark Knight's /Dark Missionary

    When is SE going to make dark knight's dark missionary level 70???
    it would be nice if dark knights get to use their dark missionary 70
    while PLD passage arms GNB has Heart of Light War has shake it off Drk at has to rely on others to help with mitigation
    at level 70 content this matters a lot
    All i would like to see from SE is to make Drk Dark Missionary level 70
    so drk can use it for level 70 content
    i find it very unfair when other gets to have their fun with there mitigation while i sit there do nothing
    (5)

  2. #2
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Ideally, DMis would be reduced to around 64-68 for parity with Heart of Light and Shake It Off (not to mention Passage), with TBN (or some minor downgrade to it) to something like 54-58 for parity with Raw Intuition and Sheltron.

    It's kinda wild that DRK and GNB get their mitigation skills so late compared to other tanks. DRK can't even say it gets early burst damage out of that deal, since its biggest damage tools are 80/90 and its knockoff Fell Cleave comes 8 levels after the real deal.
    (3)
    Last edited by Archwizard; 11-15-2022 at 05:35 AM.

  3. #3
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,522
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    If I may be blunt, but other than Lv70 Ultimates this hardly matters. Arguably Heart of Light shouldn't have been this low even, given the ridiculous damage output it has at Lv70. DMissionary has nearly no impact in non-Savage/Ultimate duties in that level bracket and the only reason people want it is "because the other tanks have it". Unlike Stalwart Soul which is a fundamental combo (and thus got moved to Lv40), Dark Missionary has nothing cool to it other than being a DRK-flavoured Tactician.

    I'd prefer to keep it at Lv76 so we don't overload DRK's potential for Lv70 ultimates, as Dark Mind and TBN go a MASSIVE way to justify their existence on top of the Blood+MP burst.
    (5)

  4. #4
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,273
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    If I may be blunt, but other than Lv70 Ultimates this hardly matters. Arguably Heart of Light shouldn't have been this low even, given the ridiculous damage output it has at Lv70. DMissionary has nearly no impact in non-Savage/Ultimate duties in that level bracket and the only reason people want it is "because the other tanks have it". Unlike Stalwart Soul which is a fundamental combo (and thus got moved to Lv40), Dark Missionary has nothing cool to it other than being a DRK-flavoured Tactician.

    I'd prefer to keep it at Lv76 so we don't overload DRK's potential for Lv70 ultimates, as Dark Mind and TBN go a MASSIVE way to justify their existence on top of the Blood+MP burst.
    I don't like the idea of ignoring the ever growing issues with Level sync'd jobs solely based on the existance of ultimates.

    Its a problem this game that has been growing for a while now, and I'd rather see it addressed instead of saying "but the content that not even 1% of the playerbase even touches!!"

    But hey thats just me.
    (7)

  5. #5
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    I'm personally less worried about Ultimates than I am about level sync'd content or just leveling the dang job in the first place. A lot of jobs suffer from getting actions trimmed one expansion only to have a replacement added in the next near level cap, so it makes lower levels less fun and more difficult to play at.

    DRK's already lost original Dark Arts, Dark Dance, Dark Passenger, Sole Survivor, Blood Price, spammable Abyssal Drain, and Shadowskin -- and those are just the actions that impacted its survival. In the process, its rotation has been reduced to knockoff WAR aside from a double-weave heavy burst at max level, and its "replacement" survival tools all come at level 70 or later.

    So I'm not going to say it "hardly matters", especially when a majority of players go through duty roulettes every day on every job under the sun but only 1% actually go through Ultimates.
    (3)

  6. #6
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,522
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Archwizard View Post
    I'm personally less worried about Ultimates than I am about level sync'd content or just leveling the dang job in the first place. A lot of jobs suffer from getting actions trimmed one expansion only to have a replacement added in the next near level cap, so it makes lower levels less fun and more difficult to play at.

    DRK's already lost original Dark Arts, Dark Dance, Dark Passenger, Sole Survivor, Blood Price, spammable Abyssal Drain, and Shadowskin -- and those are just the actions that impacted its survival. In the process, its rotation has been reduced to knockoff WAR aside from a double-weave heavy burst at max level, and its "replacement" survival tools all come at level 70 or later.

    So I'm not going to say it "hardly matters", especially when a majority of players go through duty roulettes every day on every job under the sun but only 1% actually go through Ultimates.
    The difference between casual content and high-end raiding is that a -10% mitigation skill vs only magic damage not being available outside of high-end raids (Ultimates) is because numerically, your impact is so minimal there is no need for the average player to learn that action yet, whereas for the Ultimate raiders you'd push the job from "already damn good" into "you are stupid if you don't bring it" tier. What you want is more engagement at Lv70, which I think is good. I don't agree with the "streamlining" by pushing even more mitigation downwards and making Bahamut and Ultima even easier, especially in light of the recent Living Dead rework. (huge buff in my opinion)

    How about fundamental offence gameplay changes, like those in Stormblood or Heavensward? You mentioned various skills of it after all.
    (2)

  7. #7
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    What you want is more engagement at Lv70, which I think is good.
    No, what I want is for DRK not to feel like it's made of paper when I'm healing it outside of 70-80 content. The "huge buff" you praise on LD was a bandaid on the fact it put a Doom effect on you for 7 years and put the onus on your healer to keep you alive despite you popping a supposed invuln -- it brought it up to a level passable with others of its caliber, which rather emphasizes my point.
    (0)

  8. #8
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    tbh it just be nice to have
    ultimates are getting more and more popular over time and it gets a bit annoying that WAR/GNB or bust most the time

    also swap Delirium and TBN levels k thanks
    (0)

  9. #9
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,273
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    DRK isn't even a job until lv 70. Its just a collection of unrelated skills and the baseline of WAR.
    (2)

  10. #10
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Oizen View Post
    DRK isn't even a job until lv 70. Its just a collection of unrelated skills and the baseline of WAR.
    It's still like that at level 90, the skills just coincidentally work together (albeit not well).
    (1)

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