Quote Originally Posted by Jettinson View Post
It has always been a good pick just for Silence alone and because Purify is still awful to use.

But I do not know why we went talking about 1v1 in a FL game unless you talk about Borderline Secure which honestly people mess around most of the time.
But since Ransu got the idea I constantly fight with no battle high where I didn't say any of that and got the idea that every class fights equal with battle high max against melees(which is another cans of worms to discuss in terms of balance, at least it is not Rival Wings where you just get LB refill fast at max stack).
The silence is great when applied at the right time, but I don't think BRD begins and ends there. Setting up your burst is a big part of 1v1 on most jobs. It does really well at zoning people thanks to the bind and warden's paean.

1v1 happen a decent amount as do 2v1 3v2 and the like. Not everyone can be NIN and RP walk away whenever they feel like it. Building BH early is pretty big but it's not always possible and depends on the team. I mean, it's just a flat 50% damage buff not like it's super technical, and tons of people never manage to get past BH1 because they are so busy trying to be the chad that scored 10 k.o. with skyshitter. I try not to play secure if I can help it.

Quote Originally Posted by Jettinson View Post
You are not going to see a Summoner happily 1v1 a melee, not with that horrid kit. A Dancer has to spam En Avant to even make some difference with Saber Dance and Red Mage has to rely on meleeing of all things and so on.

A Dragoon can just murder or harass a Bard, anyone can do it your 20 second Silence be damned if you are alone. But in that regard it makes sense because melee SHOULD be scary for their damage and what mayhem they can cause, not straight up being hyper tanky.
It's funny you bring up summoner. I have a clip of an unfortunate SMN who thought chasing me down was a good idea.

I mean casting on RDM kind of feels bad most of the time because it's almost like a punishment for burning through melee combo and not managing a K.O.

DRG and RPR are pretty much in the same boat. Timing silence or bind correctly ruins their rhythm during burst. Most people who get caught at unawares by a DRG initiating are going to have a bad time regardless of the job.

I really like DNC in terms of power at the moment, but I would never 1v1 with it given the choice.

I think most people want to see DR adjustments. It took 8 years to fix animation lock on pve DRG so I guess we should "Look Forward to It." heh.