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  1. #11
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,054
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Necrotica View Post
    They need to just revert to the old pvp pre endwalker. Let go of their pride and just stick with what worked
    Every system has its draw back.
    I am more than happy to have PvP revert back to 5.1 version as my PLD would be unstoppable on Frontline and SAM becomes more fun to play
    However, SE has no record of revert to old system before
    (0)

  2. #12
    Player
    RydiaFey's Avatar
    Join Date
    Aug 2017
    Posts
    89
    Character
    Warren Warlock
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Ransu View Post
    The old system wasn't great....I like the new pvp and the new LBs.
    I like the new pvp too, but melee is absolutely gross in frontlines rn. So easy to 1v1-1v3 it's not even fun to play. It's frontlines with training wheels. It has to change.

    And ninja plays like a ranged, but better while taking only 40% damage. It's... Disappointing to play to say the least, and horrible to play against. Anyone feeling good playing ninja in frontlines deserves a kick in the booty and a slap in the face. Sorry to say but it's true.

    And I love the ninja aesthetic and would love to play it, but wow it is overwhelmingly overpowered.

    Maybe as a solution they could add damage reduction on specific moves for a short duration like dragoon, to encourage weaving in and out. Specifically ninja should have short bursts of safety. 60% constant DR is ridiculously lazy and completely oppressive.
    (5)

  3. #13
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by Osmond View Post
    Gotta fault the community on this one. Pre-patch……it was 6.1 I think??? FL were quick in KOs due to the revamp and the ppl were complaining that the yeeting was too fast lol. So SE gives us a lil dmg reduction. So you see it went from fast to slow and now ppl complaining that the they aren’t yeeting ppl quick enough lol. Went from chaos to chaos +5-10min extra time to end the run. Exaggeration….
    i LOVED how fast it was, i could kill so many people by myself and it was GREAT
    (1)

  4. #14
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by RydiaFey View Post
    I like the new pvp too, but melee is absolutely gross in frontlines rn. So easy to 1v1-1v3 it's not even fun to play. It's frontlines with training wheels. It has to change.

    And ninja plays like a ranged, but better while taking only 40% damage. It's... Disappointing to play to say the least, and horrible to play against. Anyone feeling good playing ninja in frontlines deserves a kick in the booty and a slap in the face. Sorry to say but it's true.

    And I love the ninja aesthetic and would love to play it, but wow it is overwhelmingly overpowered.

    Maybe as a solution they could add damage reduction on specific moves for a short duration like dragoon, to encourage weaving in and out. Specifically ninja should have short bursts of safety. 60% constant DR is ridiculously lazy and completely oppressive.
    i do feel like a filthy rat whenever i kill 8 people with one LB as a ninja lol
    (1)

  5. #15
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by Necrotica View Post
    They need to just revert to the old pvp pre endwalker. Let go of their pride and just stick with what worked
    if they revert back to that, GNB would live forever lol
    (0)

  6. #16
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by RydiaFey View Post
    I like the new pvp too, but melee is absolutely gross in frontlines rn. So easy to 1v1-1v3 it's not even fun to play. It's frontlines with training wheels. It has to change.

    And ninja plays like a ranged, but better while taking only 40% damage. It's... Disappointing to play to say the least, and horrible to play against. Anyone feeling good playing ninja in frontlines deserves a kick in the booty and a slap in the face. Sorry to say but it's true.

    And I love the ninja aesthetic and would love to play it, but wow it is overwhelmingly overpowered.

    Maybe as a solution they could add damage reduction on specific moves for a short duration like dragoon, to encourage weaving in and out. Specifically ninja should have short bursts of safety. 60% constant DR is ridiculously lazy and completely oppressive.
    Again, its frontlines. Who cares about balance in a mode with 72 players? Melee are fine as they are right now in frontlines. If they didn't have the DR%'s they have right now they'd be unplayable and they 100% were completely unplayable in FL back in the day before they came up with the DR% idea.
    (0)

  7. #17
    Player
    RydiaFey's Avatar
    Join Date
    Aug 2017
    Posts
    89
    Character
    Warren Warlock
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Ransu View Post
    Again, its frontlines. Who cares about balance in a mode with 72 players? Melee are fine as they are right now in frontlines. If they didn't have the DR%'s they have right now they'd be unplayable and they 100% were completely unplayable in FL back in the day before they came up with the DR% idea.
    Obviously SE cares because they continue to balance the mode. DR was added because they want it balanced. The popularity of Frontlines balance threads and consistent feedback from the community speaks for itself.

    I never said they don't need DR, I'm saying they have too much and it could be more engaging than a passive auto win buff.

    To keep it simple each job no matter it's classification has a different kit, so a blanket DR doesn't make sense when roles have been so watered down. For example ninja is barely melee, and deserves DR/HP more like Rdm has.
    (4)

  8. #18
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,280
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Ransu View Post
    Again, its frontlines. Who cares about balance in a mode with 72 players? Melee are fine as they are right now in frontlines. If they didn't have the DR%'s they have right now they'd be unplayable and they 100% were completely unplayable in FL back in the day before they came up with the DR% idea.
    Some of the melee need the dr absolutely. Monk and reaper do
    Dragoon could be lowered and i dont think ninja needs any since it has 1 melee attack and a combo it rarely uses and way more defensives than the other melee, when dancer is more melee than ninja that says something
    (3)

  9. #19
    Player
    Jettinson's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    792
    Character
    Ivan Moondiver
    World
    Alpha
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Ransu View Post
    Again, its frontlines. Who cares about balance in a mode with 72 players? Melee are fine as they are right now in frontlines. If they didn't have the DR%'s they have right now they'd be unplayable and they 100% were completely unplayable in FL back in the day before they came up with the DR% idea.
    There is something stupid and messed up having a melee non tank dive in, forcing a whole group to waste all their burst on it and still see that one kicking.
    Makes CC even more demanding than before because if you cannot disable the target, well enjoy wasting more time attacking.


    There needs to be individual class adjustment for DR based on what they can do + environment.
    (7)

  10. #20
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Jettinson View Post
    There is something stupid and messed up having a melee non tank dive in, forcing a whole group to waste all their burst on it and still see that one kicking.
    Makes CC even more demanding than before because if you cannot disable the target, well enjoy wasting more time attacking.


    There needs to be individual class adjustment for DR based on what they can do + environment.
    Stop dying and build up your battle high? You can solo most melee at 100% battle high on practically any dps.

    Also, if a dps is diving into a group like a tank and not dying....sorry not sorry but those players are extremely bad....which is common in FL. Most people don't know how to pvp.
    (0)

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