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  1. #1
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,364
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Ransu View Post
    Again, its frontlines. Who cares about balance in a mode with 72 players? Melee are fine as they are right now in frontlines. If they didn't have the DR%'s they have right now they'd be unplayable and they 100% were completely unplayable in FL back in the day before they came up with the DR% idea.
    Some of the melee need the dr absolutely. Monk and reaper do
    Dragoon could be lowered and i dont think ninja needs any since it has 1 melee attack and a combo it rarely uses and way more defensives than the other melee, when dancer is more melee than ninja that says something
    (3)

  2. #2
    Player
    RydiaFey's Avatar
    Join Date
    Aug 2017
    Posts
    89
    Character
    Warren Warlock
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Ransu View Post
    Again, its frontlines. Who cares about balance in a mode with 72 players? Melee are fine as they are right now in frontlines. If they didn't have the DR%'s they have right now they'd be unplayable and they 100% were completely unplayable in FL back in the day before they came up with the DR% idea.
    Obviously SE cares because they continue to balance the mode. DR was added because they want it balanced. The popularity of Frontlines balance threads and consistent feedback from the community speaks for itself.

    I never said they don't need DR, I'm saying they have too much and it could be more engaging than a passive auto win buff.

    To keep it simple each job no matter it's classification has a different kit, so a blanket DR doesn't make sense when roles have been so watered down. For example ninja is barely melee, and deserves DR/HP more like Rdm has.
    (4)

  3. #3
    Player
    Jettinson's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    792
    Character
    Ivan Moondiver
    World
    Alpha
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Ransu View Post
    Again, its frontlines. Who cares about balance in a mode with 72 players? Melee are fine as they are right now in frontlines. If they didn't have the DR%'s they have right now they'd be unplayable and they 100% were completely unplayable in FL back in the day before they came up with the DR% idea.
    There is something stupid and messed up having a melee non tank dive in, forcing a whole group to waste all their burst on it and still see that one kicking.
    Makes CC even more demanding than before because if you cannot disable the target, well enjoy wasting more time attacking.


    There needs to be individual class adjustment for DR based on what they can do + environment.
    (7)

  4. #4
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Jettinson View Post
    There is something stupid and messed up having a melee non tank dive in, forcing a whole group to waste all their burst on it and still see that one kicking.
    Makes CC even more demanding than before because if you cannot disable the target, well enjoy wasting more time attacking.


    There needs to be individual class adjustment for DR based on what they can do + environment.
    Stop dying and build up your battle high? You can solo most melee at 100% battle high on practically any dps.

    Also, if a dps is diving into a group like a tank and not dying....sorry not sorry but those players are extremely bad....which is common in FL. Most people don't know how to pvp.
    (0)

  5. #5
    Player
    Kansene's Avatar
    Join Date
    Dec 2021
    Posts
    281
    Character
    Rajeko Thunderbright
    World
    Lich
    Main Class
    Scholar Lv 98
    Quote Originally Posted by Ransu View Post
    You can solo most melee at 100% battle high on practically any dps.
    While there is merit to the rest of your post to a degree, this one is blatantly just... I'm not buying it at all. A BLM emptying their entire LB whilst at full battle high on a stationary melee who does nothing to defend themselves whatsoever might be able to "solo" it, sure, but I'm pretty convinced it's borderline mathematically impossible for a ranged DPS to solo a melee who fights back currently.
    (9)

  6. #6
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Kansene View Post
    While there is merit to the rest of your post to a degree, this one is blatantly just... I'm not buying it at all. A BLM emptying their entire LB whilst at full battle high on a stationary melee who does nothing to defend themselves whatsoever might be able to "solo" it, sure, but I'm pretty convinced it's borderline mathematically impossible for a ranged DPS to solo a melee who fights back currently.
    I have zero problem doing so when I'm on BRD and they objectively do much less damage than BLM. Once at 100% battle high I can consistently burn melee down pretty quickly during my silence burst window.
    (0)

  7. #7
    Player
    Kansene's Avatar
    Join Date
    Dec 2021
    Posts
    281
    Character
    Rajeko Thunderbright
    World
    Lich
    Main Class
    Scholar Lv 98
    Quote Originally Posted by Ransu View Post
    You can solo most melee at 100% battle high on practically any dps.
    Quote Originally Posted by Ransu View Post
    I have zero problem doing so when I'm on BRD and they objectively do much less damage than BLM. Once at 100% battle high I can consistently burn melee down pretty quickly during my silence burst window.
    Alright, lemme share what I just tested. Let me know if there are any adjustments within FLs I have not taken into consideration during this simulation, also I am objectively horrible at math:

    I stood at maximum distance from a target dummy on the wolf's den pier. Target dummies take the full potency of all skills, always.
    Abilities used, and in what order:

    Total damage: 46 740

    It's worth noting that the abilities were used in a slightly incorrect order (empyreal arrow loosed too early, but everything followed Apex Arrow and as such there should be no DPS loss)

    Assuming the 10% increase from Apex is stacked on top of BH, I added the 50% BH bonus first, then put 10% on top of that.
    Total damage when accounting for battle high: 77 121

    I then applied a 60% decrease to simulate the damage reduction a melee job has.
    Total damage when accounting for melee damage reduction: 46 272.6

    I then switched my job to monk.
    This is my max health as a monk:


    Unless I've made a grave miscalculation somewhere here, and the maths work differently than being additive then subtractive (feel free to enlighten me on this), this entire burst window (which by the way takes longer than the 3 sec silence window lasts), executed while under the effects of your LB, at the ideal range, in perfect conditions is literally not enough to even take down the health pool of a monk who's AFKing.
    So I gotta ask, how are you soloing melees who are also fighting back against you?
    Once your burst is spent, you'll be dealing wet noodle damage for ages, even with full BH. Against a melee who uses heals and defensives, it's simply not enough.

    Don't get me wrong, it's a lot of damage, and it's of great help in FLs. Bards are amazing at setting up kills and helping burst people down. I main a BRD in PvP myself, both in FL and CC. But it's pretty hard to take your claim of soloing melee at face value given what I've not only experienced over the course of 321 frontlines in Endwalker (this character was made in June or July, don't recall the exact date), but also this brief experiment.

    DISCLAIMER: Soloing people should not be a metric for a job's PvP viability, as the game is balanced around team fights.

    EDIT: Adjusted the 10%/50% stacking from Apex/BH to make the result as favorable to the BRD player as possible, though I don't know in which order they're prioritized.

    EDIT 2: Actually bungled up the math here. The end result you're seeing is everything under the Apex Arrow buff, then with added battle high, THEN with 10% on top of that, so this result is actually way higher than the actual damage total would be. Again, I'm awful at math.

    EDIT 3: It occurs to me that it might stack in the way that BH is stacked first, then all non-BH buffs on top of it as a base, in which case I'm too smoothbrained to math it out without literally attacking an actual AFK melee in an actual FL, which is more effort and chance than I am willing to put into this. Suffice to say, I remain highly skeptical that it will achieve a total damage value of 60K against a melee.
    (8)
    Last edited by Kansene; 11-19-2022 at 09:05 PM.

  8. #8
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by Kansene View Post
    While there is merit to the rest of your post to a degree, this one is blatantly just... I'm not buying it at all. A BLM emptying their entire LB whilst at full battle high on a stationary melee who does nothing to defend themselves whatsoever might be able to "solo" it, sure, but I'm pretty convinced it's borderline mathematically impossible for a ranged DPS to solo a melee who fights back currently.
    while he has a point, you still cannot solo a ninja at 100% battle high as a bard or BLM
    (1)

  9. #9
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by Ransu View Post
    Stop dying and build up your battle high?
    Since you're a BRD, you're easily building battle high because their buffs, including their LB, counts as assist whenever your teammates defeat someone. It's difficult for a job like RDM to build battle high unless they're diving to packs and hoping for not targeted...
    (2)

  10. #10
    Player
    Elfidan's Avatar
    Join Date
    Sep 2013
    Location
    The gates of Hades
    Posts
    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    I believe it. BRD is actually really good right now.
    (1)
    Quote Originally Posted by Commander_Justitia View Post
    Buff Blackmage
    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.

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