They need to just revert to the old pvp pre endwalker. Let go of their pride and just stick with what worked
They need to just revert to the old pvp pre endwalker. Let go of their pride and just stick with what worked
Typical final fantasy 14 PVE player, people are allowed to have opinion, the old system was way better than this new unplayable system. CC should of been CC and everything else should of been left the way it was.
This coming from someone that probably never played feast and probably never reached crystal in CC. The old system was awful.
Actual facts. What people forget while they're busy peering at the past in their rose-tinted glasses is that old PVP was a mess of some jobs that played like pve and some that played like something else entirely. Newer jobs were inherently better, many LB were mostly worthless, and people still cried about samurai dragoon warrior and ranged physical dps.
Every system has its draw back.
I am more than happy to have PvP revert back to 5.1 version as my PLD would be unstoppable on Frontline and SAM becomes more fun to play
However, SE has no record of revert to old system before
I like the new pvp too, but melee is absolutely gross in frontlines rn. So easy to 1v1-1v3 it's not even fun to play. It's frontlines with training wheels. It has to change.
And ninja plays like a ranged, but better while taking only 40% damage. It's... Disappointing to play to say the least, and horrible to play against. Anyone feeling good playing ninja in frontlines deserves a kick in the booty and a slap in the face. Sorry to say but it's true.
And I love the ninja aesthetic and would love to play it, but wow it is overwhelmingly overpowered.
Maybe as a solution they could add damage reduction on specific moves for a short duration like dragoon, to encourage weaving in and out. Specifically ninja should have short bursts of safety. 60% constant DR is ridiculously lazy and completely oppressive.
i do feel like a filthy rat whenever i kill 8 people with one LB as a ninja lolI like the new pvp too, but melee is absolutely gross in frontlines rn. So easy to 1v1-1v3 it's not even fun to play. It's frontlines with training wheels. It has to change.
And ninja plays like a ranged, but better while taking only 40% damage. It's... Disappointing to play to say the least, and horrible to play against. Anyone feeling good playing ninja in frontlines deserves a kick in the booty and a slap in the face. Sorry to say but it's true.
And I love the ninja aesthetic and would love to play it, but wow it is overwhelmingly overpowered.
Maybe as a solution they could add damage reduction on specific moves for a short duration like dragoon, to encourage weaving in and out. Specifically ninja should have short bursts of safety. 60% constant DR is ridiculously lazy and completely oppressive.
Again, its frontlines. Who cares about balance in a mode with 72 players? Melee are fine as they are right now in frontlines. If they didn't have the DR%'s they have right now they'd be unplayable and they 100% were completely unplayable in FL back in the day before they came up with the DR% idea.I like the new pvp too, but melee is absolutely gross in frontlines rn. So easy to 1v1-1v3 it's not even fun to play. It's frontlines with training wheels. It has to change.
And ninja plays like a ranged, but better while taking only 40% damage. It's... Disappointing to play to say the least, and horrible to play against. Anyone feeling good playing ninja in frontlines deserves a kick in the booty and a slap in the face. Sorry to say but it's true.
And I love the ninja aesthetic and would love to play it, but wow it is overwhelmingly overpowered.
Maybe as a solution they could add damage reduction on specific moves for a short duration like dragoon, to encourage weaving in and out. Specifically ninja should have short bursts of safety. 60% constant DR is ridiculously lazy and completely oppressive.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.