this game has an amazing system to change jobs whenever you like... whenever you need to be another role. its a huge plus for many people. yet aside from role and follow up quests it doesnt make use of it. why is that?
there is barely content you can change your job in. now this makes sense in a lot of content but not everywhere. in the new special dungeon you can change your job... but you get a looong cooldown and therefore boring waiting time if you do that.... for no reason.
in bozja you can change your job... but whenever you do it you lose your potionbuffs and therefor its a waste of lost skills... sry dead people on the ground i cant rezz you
we have 19 jobs if you dont like one you can just switch to another one, its perfect to create jobs with different playstyles and difficulties.... not every person has to be able to play every job.
we're getting reworks over reworks. of course its never every player who likes a job, but thats fine. but even well liked jobs are getting a rework... why not just stop with new skills if these jobs are in a good spot? if players get bored... there are still 18 other jobs they can play til they wanna switch back. and there will be new players who wont ever be able to play these skill sets. instead skill sets get stretched out over more and more lvl making low lvl content even more boring.
we have this great system for switching jobs, for playing everything we want. why nog making use of it more?
edit: the game also doesnt help you in any wayif you wanna play several jobs in endgame. the gearing process isnt made for seceral jobs