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  1. #1
    Player
    Redfame's Avatar
    Join Date
    Jun 2014
    Posts
    263
    Character
    Xean Faryn
    World
    Shiva
    Main Class
    Black Mage Lv 90

    @ SE unbalanced skill range melee/range

    I see it all the time, ninja player stay in the back with the dmg up buff and play "range dps". There is no reason to give them 20/25 y attack range with higher def as a range dps, no cast time and to high potency.

    Next situation you play dancer and try to hit anyone with your low 15y range/low tingle dmg fountain combo and die in 3 sec by simple aoe skill cuz of the low def.

    If you buff melees than hold them in the melee range or reduce the skill potency fatal dependent by range.
    (11)

  2. #2
    Player
    Kansene's Avatar
    Join Date
    Dec 2021
    Posts
    281
    Character
    Rajeko Thunderbright
    World
    Lich
    Main Class
    Scholar Lv 98
    I assume you're talking about frontline? In that case, absolutely, yes, agreed. Don't give all the melee a blanket 60% damage reduction when certain melees have INSANE surivability and can ALSO function super well as a ranged attacker.
    All the melees should receive DR according to their kit's defensive capability.

    If you mean in CC, I dunno. I don't play the mode, but people apparently think NIN is pretty underpowered there, idk.
    (4)

  3. #3
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,023
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Kansene View Post
    I assume you're talking about frontline? In that case, absolutely, yes, agreed. Don't give all the melee a blanket 60% damage reduction when certain melees have INSANE surivability and can ALSO function super well as a ranged attacker.
    All the melees should receive DR according to their kit's defensive capability.

    If you mean in CC, I dunno. I don't play the mode, but people apparently think NIN is pretty underpowered there, idk.
    Nin is very good in CC. But staying at range in CC with Nin and do nothing else would be like having a 4v5 though.
    (0)

  4. #4
    Player
    Nikoto's Avatar
    Join Date
    Jul 2022
    Location
    Rival Wings Fan Club
    Posts
    331
    Character
    Niko'to Seleuca
    World
    Omega
    Main Class
    Lancer Lv 100
    Ninja is just poorly balanced, it shouldn't be treated as a melee job if you ask me. It should have ranged HP and DR.
    (3)

  5. #5
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by Nikoto View Post
    Ninja is just poorly balanced, it shouldn't be treated as a melee job if you ask me. It should have ranged HP and DR.
    I do agree, IMO RDM (SGE as well?) should've get that DR treatment because most of their skills are close ranged...
    (0)

  6. #6
    Player
    Bissonnettzi's Avatar
    Join Date
    Apr 2020
    Posts
    51
    Character
    Nika Akame
    World
    Balmung
    Main Class
    Viper Lv 100
    Quote Originally Posted by Nikoto View Post
    Ninja is just poorly balanced, it shouldn't be treated as a melee job if you ask me. It should have ranged HP and DR.
    I'd rather have them wipe their kit and redo the job to be proper melee lol
    (5)

  7. #7
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Just remove the DR and bring the chaos back, i love me some quick KOs
    (0)

  8. #8
    Player
    Elfidan's Avatar
    Join Date
    Sep 2013
    Location
    The gates of Hades
    Posts
    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    Yeah CC nin is more about using ranged during chase or the opening salvo. If you're quick you can actually pull off almost a full K.O. by using bunshin->Huton->Assassinate(12,000+6000)->Mug(2,000)->Hyosho Ranryu(17,600)-> mop up with fuma for 9,000 a pop. This doesn't really work once people see it once, but it's good for first match of the day with someone or during tense moments. Other than that you get a ton more damage output from using weapon skill combo and raiju with bunshin since Assassinate and Fuma are always halved.
    (0)
    Quote Originally Posted by Commander_Justitia View Post
    Buff Blackmage
    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.

  9. #9
    Player
    Desertstriker's Avatar
    Join Date
    Sep 2013
    Posts
    640
    Character
    Bram'nyak Elea
    World
    Twintania
    Main Class
    Black Mage Lv 90
    Pvp is totally unbalanced. 1 hit skillz from nin, sam and mch, high hp and def with invulv by tanks and so on.

    They should better balance pvp and pull out any 1 hit skillz/combos and invulv.

    Pvp should more balanced, i mean you need a whole light group of ranges and cant kill a healer or tank, but a simply sam or nin can wipe out the whole light group alone.

    I hope they would fix this soon, pvp doesnt make fun atm if you can get killed instantly through overpowered classes
    (3)

  10. #10
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,023
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Comparing MCH LB with Nin or even Sam is completely disingenuous.

    If we're speaking about frontlines, I don't know though.
    (0)

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