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  1. #1
    Player
    ty_taurus's Avatar
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    Sep 2013
    Location
    Limsa Lominsa
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    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sparkthor View Post
    Sage got the same issue and need to use Druochole once every 20s for MP regen and I never saw many complains on this especially. What's why i think flexibilty got more chance to happen than getting something like you proposed.
    It’s not a problem in the sense of it’s not a direct hinderance, but it’s very sloppy design and doesn’t feel good to use. A well-designed healer should never promote over healing, and optimized play should always result in an overhead value that is as close to 0% as possible, taking into consideration that sometimes necessary healing may bleed over slightly.
    (0)

  2. #2
    Player
    ForsakenRoe's Avatar
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    Apr 2019
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    2,474
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by ty_taurus View Post
    It’s not a problem in the sense of it’s not a direct hinderance, but it’s very sloppy design and doesn’t feel good to use. A well-designed healer should never promote over healing, and optimized play should always result in an overhead value that is as close to 0% as possible, taking into consideration that sometimes necessary healing may bleed over slightly.
    But on the flipside, is there actually anything 'wrong' with just overcapping eg: lilies or sageblobs? Like, if there's no healing needed for 30 sec as WHM and I'm at 3 lilies, I don't burn a lily just because I'm capped. Maybe that's incorrect because haha Misery, but lets say I'm at 2:20 in the fight and this happens, the raidbuff window isn't for 100 sec. So me burning lilies to get a Misery prepped for 3:00 doesn't seem necessary to me. The only thing it'd be useful for is keeping it lined up that 'ok I've used all the lilies for 'this minute' so I know I'll have up to 3 to use to have Misery up in time for 4:00' but I can't be bothered with all of that and just use Misery when it's ready (unless I know raidbuffs are soon and I can afford to hold it till then). I don't go out of my way to purposely blow Lilies 2 GCDs before the raidbuff window just to force a Misery, because I PF stuff and I'd rather have them available in case the Tank forgets a CD for the TB+Bleed, or a DPS stands in something they shouldn't, or someone doesn't go to their Dog Jump in time and a tank gets that horrific DOT for 30s. Maybe that's not 'optimal' but I don't play in an environment where 'optimal' is possible to achieve, and I've still had fairly ok logs despite playing so 'horribly suboptimally' so /shrug

    SCH is a less good example because it's a lost Energy Drain, and 10 gauge (lol), but overcapping is not going to be the end of the world really. SGE though is just 'you get 700 mp'. So if I'm at max mp, and I'm capped on blobs, I don't use one just to use one, I leave them capped. In case I need to spare an unexpected Druochole for something. This also means my Rhizomata usage over the fight is pretty awful (because I'm capped so often), I wish Rhizo would work in a way that doesn't risk overcap as badly. Recitation doesn't suffer this problem, it's like they thought 'damn we gotta make Rhizomata feel different from the thing we blatantly copypasted over from SCH, lets make it have infinitely more chance of overcapping the player that'll make it feel different'.

    Overcapping would be bad in a design where it's designed that you want to avoid overcap, but SE has designed the classes in a way where it feels more like 'ah well who cares', because losing healing resources to the void and then having a wipe because of that lost healing resource would be too stressful for the players. So they made it to where overcap doesn't matter at all. I can go through an entire savage fight with Thin Air, Divine Benison capped at 2 the whole time, and Lilies capped out at 3 for like 50% of the fight. My log will be garbo, because I'd have to cover with Medica 2 a bit more, but it's possible, because SE designed it to be possible that way. Maybe not P8S in week 1 gear (well definitely not because the HP was scaled wrong lmao), but I bet it'd work in P5S in week 1 gear
    (0)

  3. #3
    Player
    ty_taurus's Avatar
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    Sep 2013
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    Limsa Lominsa
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    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    It’s true that the raw concept of over capping isn’t inherently a bad thing, such as with a cooldown like Rhizomata in your example, but both Aetherflow and Addersgall are tied to MP management, which to be fair, is not a prominent concern for healers, but forgetting or not using these resources does cause you to loose MP restored over time.

    The problem with this is you don’t know if something bad will happen and you need to throw out raises to try and salvage a botched run. This isn’t a common occurrence either, but the best thing to do is to ensure you’re getting the most MP out of your kit so that you’re as prepared to handle circumstances like that, and pick up the habit of doing that always so that you’re not forgetting to do it when it matters.

    If Aetherflow and Addersgall had no connection to MP management, or anything other than specific resource management, it’d be perfectly fine to let sit at cap. It wouldn’t necessarily be a beacon of exciting gameplay either but it wouldn’t feel bad to not have a spender of sorts.

    Overhealing also doesn’t actually have a negative impact, so your argument makes sense. If it doesn’t really matter, what’s the problem? Well, from my perspective, it just doesn’t feel good or make me happy as a gamer to know that sometimes I’m just going to burn heals I don’t need. There’s a lot of players who want to feel that the way they’re using their tools is as tactically as possible—that nothing that’s used is going to waste, so to speak. So when you’re wasting healing just to get some MP back, it feels sloppy and defeating—that there was no way for me to make use of both sides of that action and that translates to a negative moment in my gameplay.

    Not everyone feels this way, but I’d argue it’s a fairly common way to feel for a lot of gamers. In Persona games, for example, I don’t want to accept someone’s invitation to hang out if I’m already at the point of being able to advance my relationship with that character. It’d feel like wasting the points I earned because they don’t cross over to the next rank in that social link. It’s the same mentality.
    (3)

  4. #4
    Player
    Gemina's Avatar
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    Mar 2016
    Location
    Dravania
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    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ty_taurus View Post
    It’s not a problem in the sense of it’s not a direct hinderance, but it’s very sloppy design and doesn’t feel good to use. A well-designed healer should never promote over healing, and optimized play should always result in an overhead value that is as close to 0% as possible, taking into consideration that sometimes necessary healing may bleed over slightly.
    Aetherflow and Addersgall are both problematic in the sense they promote over healing. Even Energy Drain falls in the loop as it does return some HP. Very minimal but still unnecessary HP. I would say ED still edges it out ever so slightly because it still does some damage.

    Honestly, I'm not a fan of either as they fall into a pet peeve I have with tying certain skils to multiple resources. Drives me absolutely batty that abilities with long CDs also require a charge of some sort. ED doesn't even feel good to use. The only benefit coming from preventing an overcap. And in low threat content its even worse having to burn up 2-3 charges on it.

    What feels good imo, is building up a resource and have that skill or skills feel rewarding. Afflatus Misery, and Toxicon in an AoE scenario are great examples of this. And the resources are built up by sacrificing a GCD on healing that pays off a little later.
    (0)

  5. #5
    Player
    ForsakenRoe's Avatar
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    Apr 2019
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    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Gemina View Post
    Afflatus Misery, and Toxicon in an AoE scenario are great examples of this. And the resources are built up by sacrificing a GCD on healing that pays off a little later.
    I wouldn't call Toxicon a good example of this, it's 330 to main target and 165 to the rest, Dyskrasia is 170 to all. So the extra damage is entirely funneled into one specific target. If we were to change the effect of E.Diagnosis to, idk 'grants Phlegmatic when barrier is fully broken, allowing the use of Phlegma without consuming a charge', that'd still not fully restore the damage lost to the application of the shield (2 330s is 660, vs the 600 of Phlegma) but it'd be a gain in AOE situations. Of course, this then brings up the issue of 'well what about 2 target fights like TEA' but that's a different can of worms
    (2)