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  1. #1
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,395
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    just doing quick maths cos I like the sound of some of these ideas, particularly the last one, my broil does around 9.5k, and my succor does around 4.8k, making a shield of 7.7k (ish). If we were to use this move on succor, I assume it'd apply the Volatize status to every player? In which case, it'd do (7700 / 5) * 8 damage, which would be like 12k. Which is fine by me, it fully refunds the lost broil, but I guess the problem is that if it's a dps gain in any way, it'd be expected to use it on CD for logs like Earthly Star. Though, with a 30s duration on shields, I guess it's probably fine? Is the 'duration' listed under Volatize the duration of Volatize on allies, or the duration of the ability to apply Volatize? Because if it's the former, I think it should match the duration of the shield it applies, and if it's the latter I think it'd be hilarious for stuff like Curtain Call, Terminal Relativity, etc. Times where you have to shield in quick succession during week 1, as the shield would get popped every GCD and your DPS would actually increase instead of decrease. SCH is already plenty strong on DPS though, so maybe knocking it down to 10% on Volatize too, so the shields are 'damage loss but not quite as much' would be less nails in the coffin for SGE

    But since it'd allow us to use succor without screaming about how awful it is to have to use succor, I support. Also, if we did Exploitation Tactics > Recitation > Adlo > Deployment Tactics, would that spread the Exploitation to everybody? With my gear, that'd mean (11800 * 1.8) = 21240, * 8 = 169920. Divide that by 5 to get the 20% and that's about 34k lmao. Then we have to add 10% of 21240 for the Catalyze, giving us a total of about 36k. Even at 10% for Volatize we'd end up at almost 19k, double that of a Broil. Usually I don't like to get too hung up on maths when ideas are being floated but like this I think it'd end up being a button we press every time we're about to do Deployment Tactics and nothing else, similar to how Zoe only ever seems to get used on Pneuma for SGE. I'll still take it though, just so SCH shields feel less jank to use. And it'd fit in the lore to explain how they fought off the blackmages so easily because that bit never made massive sense, but if the black mages blew themselves up on the SCH's barriers, that does make a lot more sense
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  2. #2
    Player
    KarmaYraeon's Avatar
    Join Date
    Oct 2022
    Posts
    29
    Character
    Karma Yraeon
    World
    Ultros
    Main Class
    Astrologian Lv 90
    Admittedly, I was mostly just throwing down numbers as a general idea, rather than having done much actual maths behind it, but I will say I was also mostly considering potency, rather than actual numbers. In the case of Exploitation Tactics, adlo would give up to 108 potency worth of damage, succor up to 64 potency per person, critlo up to 324, and crit succor 128 potency per person.

    Of course, these are pretty substantial numbers, but that is also considering that this is assuming the entire shield is consumed, which may not always be the case. Also that they require a GCD cast prior, so its hoping to cover 2 GCDs worth of damage. Unlike Afflatus Misery since its buff, I imagine that this ability would perhaps be far more feast or famine in terms of damage, where sometimes you get your moneys worth and more in damage dealt, but other times you miss out on covering the losses for having cast a GCD heal, but at least you got a little bit of damage back, rather than nothing at all. Also the general idea was mostly just an example of giving sch more interaction with their shields. Of course, if this damage looks to be too high, it can always do as you mentioned and just have both Volatize and Vulcanize only do 10% each, with the only discrepancy being what shield they affect (galvanize vs catalyze, that is).

    Quote Originally Posted by ForsakenRoe View Post
    Is the 'duration' listed under Volatize the duration of Volatize on allies, or the duration of the ability to apply Volatize?
    I used the same phrasing as other similar abilities, so the 15s would be the duration of the buff after having cast it. That is to say; the sch would have 15 seconds to cast a shield. The actual Volatize/Vulcanize would simply last as long as the shield does, since its a direct manipulation of the shield itself.

    Quote Originally Posted by ForsakenRoe View Post
    if we did Exploitation Tactics > Recitation > Adlo > Deployment Tactics, would that spread the Exploitation to everybody?
    I like to imagine so. Given deployment and emergency both work unconditionally with their shields, I imagine it wouldn't feel great to tag limitations onto exploitation. So in the cast of ET > Rec > Adlo > DT, looking at flat potencies, you could theoretically get up to 972 potency in a 4 man, or 1836 in an 8 man, though this again depends on everyone being in range for DT, and the shields being entirely consumed on everyone. If we made ET 10% rather than 20%, then it would be a matter of 540 potency in a 4 man, and 972 in an 8 man which would probably be much more reasonable. Could also go further and just cut the listed numbers in half, making Volatize 10% and Vulcanize 5% instead for 486 potency and 918 respectively.
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