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    Player
    KarmaYraeon's Avatar
    Join Date
    Oct 2022
    Posts
    29
    Character
    Karma Yraeon
    World
    Ultros
    Main Class
    Astrologian Lv 90
    Alternative idea(s) and clarifications:

    Level 30
    Remove Undraw, and make Draw a trait instead;

    Draw
    Draws a card (arcanum) from your divining deck automatically every thirty seconds.
    Maximum cards: 3
    Can be charged outside of combat.

    Cards drawn and recharge timer would be shown on the Arcana Gauge like WHM lilies or SGE addersgall.


    Level 50
    Remove lvl 50 trait Enhanced Draw II and moves the effect to divination;

    Divination
    Increases damage dealt by self and nearby party members by 6%.
    Duration: 15s
    Grants 3 random astrosigns to be read when you play an arcanum.
    Maximum Astrosigns: 3

    Enhanced Redraw
    Redrawing an arcanum will also replace the latest astrosign.

    Astrodyne - 20y radius
    Grants Harmony of Body and Harmony of Mind using the astrosigns read from your divining deck.
    Can only be executed after reading three astrosigns.
    Duration: 15s
    Harmony of Body effect: Reduces spell and weaponskill cast time and recast time, and auto-attack delay by 10%
    Harmony of Mind effect: Gradually restores own MP
    Potency: 50
    Additional effect: Grants a dyne determined by the number of different astrosigns read.
    1 or 3 unique astrosigns: Grants 1 Harmodyne
    2 unique astrosigns: Grants 1 Discodyne

    After generating a second dyne, both dynes are consumed to grant additional effects and grant Harmony of Body and Harmony of Mind to nearby party members.
    Harmodyne effect: Grants Earthshite and Prograde to self and nearby party members.
    Earthshine effect: Increases maximum health and healing received by 5%
    Prograde effect: Reduces spell and weaponskill cast time and recast time, and auto-attack delay by 10%
    Duration: 20s
    Discodyne effect: Grants Libration and Retrograde to all nearby enemies
    Libration effect: Increases damage taken by 5%
    Retrograde effect: Compiles damage based on the attack executed for the duration.
    Melee Attack or Spell potency: 20
    Ranged Attack or Spell potency: 20
    Area Attack or Spell potency: 10
    Duration: 20s
    Deal damage to target equal to compiled damage when the effect expires.

    Of course, other more unique buffs would be interesting, though exactly how they would be incorporated without falling into the same trap as minor arcana where not getting exactly what you want just feels bad.
    To clarify what is going on as well; the idea is that every 2 minutes, between Divination and the below ability/trait, you generate 2 dynes. By the 2nd cast of divination, the rotation rounds out to giving you the double dyne line up within the divination window, assuming you cast it prepull to get a prepull dyne ready, or simply hold off using Astrodyne until your next Divination cast to get it immediately, since the seals are already read so you can effectively stack astrodyne casts.
    You can have any combination of harmodyne and discodyne, be it one of each, or a duplicate pair. Regardless, each dyne provides unique buffs/debuffs that in turn stack with eachother and themselves. You could go for double harmodyne for a massive boost in healing potential and cast time reduction. Alternatively you can use double discodyne for a huge bonus to damage. The ideal situation is to have one of each since they feed into eachother, given discodyne's Retrograde focuses on its delayed burst of damage based on GCDs cast, while harmodyne's Prograde focuses on getting you more GCD's in a given window of time, meaning more Retrograde damage, which in turn is boosted by its partner buff Libration. The idea is that each dyne gives a unique effect, but in the long run the combination of buffs you are given, while random, never really feel bad to have. Sure there are situations or jobs/compositions that prefer one over the other, but it would rarely be too much of a damage difference to ever really feel bad. Plus unlike something like the cards themselves, those meatier buffs or chunks of damage would generally feel far more satisfying to execute or see the results of.


    Level 70
    Minor arcana change, or perhaps return of sleeve draw;

    Ability, Instant, 120s
    Generate a random Dyne. If this is the second Dyne, immediately read both Dynes.


    Gap closer concept:
    Predetermined Fate - Ability, Instant, 60s, 25y range
    Places an astrological sigil at the designated location and grants Pending Fate to self.
    Duration: 30s
    Rush to the sigil's location at the end of the duration or upon executing this action a second time.
    (1)
    Last edited by KarmaYraeon; 12-04-2022 at 07:52 PM.