With astro's rework coming up next expac I was thinking about stuff they could change to make the class feel better to play. Given there are other posts with their own iterations on changes I figured I would make my own.
Generating 3 identical or 3 unique seals generates Harmodyne. Otherwise, generates Discodyne. Casting Astrodyne twice consumes both these dyne's to different effects.
- Astrodyne
Each stack of Harmodyne gives allies in an area a shield/regen (based on sect) and damage up, while each stack of Discodyne afflicts enemies with Omen for a few seconds, increasing damage they take and dealing a small chunk of damage each time the astro damages them (think damage Plenary Indulgence).
Make Diurnal and Nocturnal sect share a button. When you activate it, you enter that sect, and the opposing sect is shown. Additionally, allow the player to swap sect in-combat. This would come with the previous iterations of the Aspected spells, CU, CO and CI.
- Bring back Nocturnal Sect
Also change it from 90s recast to 120s with 2 charges. Perhaps make it affect enemies too, pushing negative effects like Combust forward 15 seconds to immediately deal the 5 ticks of damage. Would be interesting to see it interact with other newer buttons like Macrocosmos.
- Bring back Time Dilation
Rather than having the mit drop if you don't hold it, keep the 10% going for the full duration, and make holding the ability have an additional effect, such as halting card and divination expiration.
- Collective Unconscious
While it was a consideration for a while, playing Sage and having Icarus at my disposal really cemented the thought that other healers should have one too, if only for the convenience of keeping up with a running party. Nevermind the mechanical benefit.
- Gap Closer
Between ogcd healing and cards, astro already has a lot to do. Making sure to target the centermost enemy in a pull is just added tedium, so Gravity/Gravity 2 should be centered on the caster. Or allow it to target allies/self. Also, considering how much less damage it does than the other healers, it would also be nice to add a 5-10% slow as well, even if it's only 4s like whm.
- Gravity
Change the lv. 68 trait to give it 2 charges, rather than reduce the recast time.
- Lightspeed
Change the effect to be a reiteration of Royal Road;
- Minor Arcana
Enhance the effect of the next card.
Lord of Crowns: 150% potency.
Lady of crowns: 50% potency, extends effect to nearby targets.
Rather than showing the cooldown on the button, they could add it to the card gauge so there is a better visual for exactly when another card is available without having to split up buttons. A bit like how other classes have a timer gauge. This way, Draw and Play can share the same button. Similarly, playing a card should automatically draw a card immediately after, if a use of Draw is available.
- Unify Draw and Play
Given Astrologian's penchant for the time mage aesthetic, it would be interesting if they had an ability similar to the follow;
- Potential new ability
Temporal Dither (120s, oGCD ability)
Grants Temporal Dither to self or target party member.
Duration: 15s
For the effect's duration, damage taken and healing or barriers received is inhibited and compiled. Damage, healing and shielding compiled applies to the target all at once when the effect expires.