Quote Originally Posted by LowIQ View Post
RW and FL?
Yoshida probably had the same mindset when he revamped the pvp. Must have completely forgotten that the game had pvp outside of small scale competitive arenas.
I mean, skill revamps since 4.0 never took FL or RW into account unless it was something truly gamebreaking. This is normal if you create a game system with an intended primary mode (The Feast / Crystalline Conflict) to base your balancing attempt around. It is not that they have forgotten, this is intentional.

For example, to create separate skill sets entirely for two different modes would basically require an additional PvP skill module exclusive to large-scale, which would require even more delicate framework adjustments to implement them. The result would also be that you'd have two entirely different skillsets to learn if you go with this option. This would create a lot of design redundancy.

That said, it is not like FL/RW are unplayable, it is more-so that they need QoL in other aspect of them, arguably even some map adjustments. They did introduce the damage reductions to large-scale for a reason, even if the numbers are a bit off the mark.