Quote Originally Posted by Zar66 View Post
agreed but that in of it self is just bad design. Also from the way the server ticks work purfiy seems to be a 50 /50 fail but the fact you can chain them without limit is kinda not good design. if 3 seconds stuns don't matter remove purify put 1 stun then 15 second immune at least then there is skill involved on when to use a stun. but I am new to ff14 pvp seems kinda boring and kinda not well designed there is a lot in this game that is. So 1 bad aspect isn't a bad batting average. i got other pvp games that i can play.
I always find it funny when people think that when there are no stuns in play and an automatic immunity system is somehow more skillful than learning how to appropriately gauge a fight and when to dive in or not. 9 times out of 10 people who get "stunlocked" are generally completely at fault.