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  1. #11
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Zar66 View Post
    ok so its not just me then bad design. Got it ok cool thanks for the update! dipped my toe in pvp but i play games to "play them" not watch my healthbar go to zero and have no input lol. ill stick to the well designed part of the game.
    Stuns are only 2-3 seconds and you have purify that gives you immunity. Its not that big of a deal and DR wouldn't change much in 5v5 where the TTK is extremely low.
    (0)

  2. #12
    Player
    Zar66's Avatar
    Join Date
    Aug 2022
    Posts
    3
    Character
    Zar Loringrin
    World
    Coeurl
    Main Class
    Culinarian Lv 90
    agreed but that in of it self is just bad design. Also from the way the server ticks work purfiy seems to be a 50 /50 fail but the fact you can chain them without limit is kinda not good design. if 3 seconds stuns don't matter remove purify put 1 stun then 15 second immune at least then there is skill involved on when to use a stun. but I am new to ff14 pvp seems kinda boring and kinda not well designed there is a lot in this game that is. So 1 bad aspect isn't a bad batting average. i got other pvp games that i can play.
    (2)
    Last edited by Zar66; 11-16-2022 at 09:27 AM.

  3. #13
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by Zar66 View Post
    agreed but that in of it self is just bad design. Also from the way the server ticks work purfiy seems to be a 50 /50 fail but the fact you can chain them without limit is kinda not good design. if 3 seconds stuns don't matter remove purify put 1 stun then 15 second immune at least then there is skill involved on when to use a stun. but I am new to ff14 pvp seems kinda boring and kinda not well designed there is a lot in this game that is. So 1 bad aspect isn't a bad batting average. i got other pvp games that i can play.
    and with that we lost another, god speed you glorious chocobo...
    (0)

  4. #14
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Zar66 View Post
    agreed but that in of it self is just bad design. Also from the way the server ticks work purfiy seems to be a 50 /50 fail but the fact you can chain them without limit is kinda not good design. if 3 seconds stuns don't matter remove purify put 1 stun then 15 second immune at least then there is skill involved on when to use a stun. but I am new to ff14 pvp seems kinda boring and kinda not well designed there is a lot in this game that is. So 1 bad aspect isn't a bad batting average. i got other pvp games that i can play.
    I always find it funny when people think that when there are no stuns in play and an automatic immunity system is somehow more skillful than learning how to appropriately gauge a fight and when to dive in or not. 9 times out of 10 people who get "stunlocked" are generally completely at fault.
    (0)

  5. #15
    Player
    Latarma's Avatar
    Join Date
    Jun 2012
    Location
    Limsa Lominsa
    Posts
    166
    Character
    Latarma Asura
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    the PvP is totally clueless on balance and everything else, i'm no expert but i'm pretty sure if you can on 1 or 2 jobs run ruff shot over everyone it poor design
    (1)
    Last edited by Latarma; 11-17-2022 at 11:55 AM.

  6. #16
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Latarma View Post
    the PvP is totally clueless on balance and everything else, i'm no expert but i'm pretty sure if you can ole or 2 job run ruff shot over everyone it poor design
    uh...what?
    (0)

  7. #17
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,148
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Think DR is certainly needed in PvP. Liked the 10 sec immunity that Shadowbringers had. That said, I would also want them to dial back damage reduction if they brought this back.
    (0)

  8. 11-22-2022 01:38 PM

  9. #18
    Player
    Chiyeko's Avatar
    Join Date
    May 2019
    Posts
    45
    Character
    Chiyeko Bladestorm
    World
    Ragnarok
    Main Class
    Paladin Lv 31
    tbh not fun getting chain stun to death, DR is really needed in both cc and in frontline or start making every stun/sleep/bind be on the same standard over the dnc/rpr lb being unique to those job.
    (0)

  10. #19
    Player
    Razhius's Avatar
    Join Date
    Jan 2022
    Posts
    18
    Character
    Razhius Jharr
    World
    Ragnarok
    Main Class
    Reaper Lv 90
    Would be nice to at least get 2 charges on the CC Cleanse skill.. also is it just me or does it still feel like there's a delay on its usage?
    (0)

  11. #20
    Player
    Lustre's Avatar
    Join Date
    Feb 2022
    Posts
    486
    Character
    Tatsuya Sarugaku
    World
    Moogle
    Main Class
    Paladin Lv 90
    Imagine rehauling the entire of the pvp system for a single game mode that dies in less than 6 months, and it ends up being even more broken than it was previously. Thank you Intern-San

    #justsqexthings
    (3)

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