Too complicated, while it's great that she's a healer that can function entirely off of casting various flavors of Medica, it also brings in the added complexity of 'stand in the right place' which the newer healer players would find too difficult to work around in the heat of battle, so I suggest if it were brought over to FFXIV, we increase the range of the heals to 20y

only partially /s, because we've all seen how many times people just... dont stand in the Soil/CU/Asylum. I have zero doubt that if this character's kit was in FFXIV, people would stand in Narnia, die because they made it impossible to do the job of healing, then blame the healer because 'we died, surely its the healers fault'. On the flip side though, I say only partially /s because this, and plenty of other designs, show how there's lots of avenues of 'how to heal' that haven't been tried here, and certain people both at SE and in this forum seem to be dead set on forcing every healer into this 'WHM with sprinkles' mindset. Every healer has a Cure equivalent, every healer has a 'bubble' of sorts now, every healer's AOE healing is a circle, etc. When they first announced Sage I had a dream, that it's 'Medica equivalent' (now called Prognosis) would be a LINE AOE heal? That positioning would be a part of the Sage's gameplay. Nah, too complicated, just make it a circle like everything else.

On the plus side though, since every boss now has 100% melee uptime because their hitboxes are the size of Australia, what legitimate reason is there to not have a healer, that has melee skills to build a gauge that you spend on healing? Like, a simple 123 that gives 5/5/10 gauge, and you can spend 25 gauge on a single target heal, or an AOE heal, say, a cone AOE in front of you? cough cough