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  1. #1
    Player

    Join Date
    Dec 2013
    Posts
    145

    Delete Ninja from PvP

    This class is not balanced for any 1v1.

    It's not a melee it's a ranged job.
    The entire class needs to rebalanced and reworked as in the current form it should just be illegal and there needs to be a wall build between every non-ninja and ninja.
    You should not be able to duel a ninja, you just should not win.

    CC with ninja should just be 5 ninja's versus 5 ninja's.
    it is not balanced, it's lb is broken, the movement speed they get is stupid.
    The shields they get is stupid.
    The dot they have is too strong as I said before it's not a ranged job it is supposed to be a melee, why does it have a dot in the first place.
    (20)
    Last edited by MrSigy; 07-26-2022 at 09:26 AM.

  2. #2
    Player
    Leathium's Avatar
    Join Date
    Jun 2019
    Location
    Lavender Beds, Ward 7, Plot 5.
    Posts
    92
    Character
    Lea Lawrence
    World
    Louisoix
    Main Class
    Dark Knight Lv 90
    I agree, like everytime I'm facing a ninja in a ranked CC match, I go like "Ugh here we go again with that broken LB that will just mess us up at some point".
    (9)
    Lea.

  3. #3
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,123
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Don't think there is anything inherently wrong with ninja having good damage at a range. Classifications don't matter as much in PvP. Ninja is good at indirect fighting, because it's not as good at direct confrontation, compared to something like GNB, MNK, or RPR.

    That said, I do think the LB, like MNK's, can be a bit extreme at times. Sometimes the burst damage in CC is frustrating and this kind of exacerbates that. Think some of the outliers have to be examined by the developer, but I think general damage should stay high so fights still reach a conclusion.
    (3)

  4. #4
    Player
    Twooty's Avatar
    Join Date
    Feb 2019
    Posts
    10
    Character
    Twooty Pie
    World
    Moogle
    Main Class
    Monk Lv 90
    I would argue that NIN is pretty balanced where it is currently at. The LB generation is fine as well for what it does, given that it comes up roughly the same time as most other jobs. NIN's LB requires coordination to an extent, unlike LB's like MNK, which builds up incredibly fast, removes guard, animation locks the target, and has a high chance of immediately removing enemy players from group fights; a similar case is presented in MCH, where the LB doesn't build as fast but can remove a player immediately from a fight with certain combos, much like MNK. It is a ranged MNK. I'm not even going to start on the 3% rate of chainsaw insta-kill - rework this.

    NIN is not as strong as a bruiser as other melee DPS like RPR, DRG, and to an extent, SAM, and MNK, so its position as a melee DPS is unique to its play-style is rather balanced for how it is played; it is a situational class. The shield you get from Huton has an opportunity cost as the mudra you use for the shield could have been used for a more offensive option, so having defensive options like Huton or Meisui is fair.

    As far as DoTs go Goka is balanced as you trade upfront damage or stun for a 12-second DoT, so the pressure and threat from using it is slow and not immediate, and is, therefore, more recoverable. On the other hand, whilst it has its uses to bait purifies, I would say that Doton needs a rework as its current usage is almost non-existent; not only because of its low potency but its fixed placement (which you can't move around like SGE's LB), and therefore Hollow Nozuchi not having that much of an advantage to Goka. In almost any context, you are better off using Goka compared to Doton, just because of the niche context where Doton can/should be used (e.g. in overtime), so this needs to be looked at and reworked.
    (7)
    Last edited by Twooty; 07-27-2022 at 06:16 AM.

  5. #5
    Player

    Join Date
    Dec 2013
    Posts
    145
    Quote Originally Posted by Twooty View Post
    I would argue that NIN is pretty balanced where it is currently at. The LB generation is fine as well for what it does, given that it comes up roughly the same time as most other jobs. NIN's LB requires coordination to an extent, unlike LB's like MNK, which builds up incredibly fast, removes guard, animation locks the target, and has a high chance of immediately removing enemy players from group fights; a similar case is presented in MCH, where the LB doesn't build as fast but can remove a player immediately from a fight with certain combos, much like MNK. It is a ranged MNK. I'm not even going to start on the 3% rate of chainsaw insta-kill - rework this.

    NIN is not as strong as a bruiser as other melee DPS like RPR, DRG, and to an extent, SAM, and MNK, so its position as a melee DPS is unique to its play-style is rather balanced for how it is played; it is a situational class. The shield you get from Huton has an opportunity cost as the mudra you use for the shield could have been used for a more offensive option, so having defensive options like Huton or Meisui is fair.

    As far as DoTs go Goka is balanced as you trade upfront damage or stun for a 12-second DoT, so the pressure and threat from using it is slow and not immediate, and is, therefore, more recoverable. On the other hand, I would say that Doton needs a rework as its current usage is almost non-existent, not only because of its low potency but its fixed placement (which you can't move around like SGE's LB), and therefore Hollow Nozuchi not having that much of an advantage to Goka. In almost any context, you are better off using Goka compared to Doton, so this needs to be looked at and reworked.
    It's funny how this troll post actually made you respond to it x)
    (0)

  6. #6
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,018
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Twooty View Post
    I would argue that NIN is pretty balanced where it is currently at. The LB generation is fine as well for what it does, given that it comes up roughly the same time as most other jobs. NIN's LB requires coordination to an extent, unlike LB's like MNK, which builds up incredibly fast, removes guard, animation locks the target, and has a high chance of immediately removing enemy players from group fights; a similar case is presented in MCH, where the LB doesn't build as fast but can remove a player immediately from a fight with certain combos, much like MNK. It is a ranged MNK. I'm not even going to start on the 3% rate of chainsaw insta-kill - rework this.
    The MCH LB burst is stellar, but it's not a one press button instant death either. You need to do certain combinations of abilities and initiate a proper setup that is highly sensitive to 1) a timeframe (like DRG LB) and 2) doesn't go through guard and can be totally wasted (like DRG LB).

    The biggest LB setup is also the most cumbersome to use, you need to do a full wildfire sequence ending on Drill/Anchor + LB. Like the standard WF burst, it takes an LOT of preparation to do, and it's ultra sensitive to anything the target might do: remove LoS, or just guard at the proper time (once WF is about to explode, not at the beginning).

    The slightly smaller but still deadly LB burst is harder to counter because it requires only one preparation shot after WF application, but again, it still requires the target to stay in LoS for the LB / WF explosion, and is again, sensitive to guard.

    Then you have lighter WF setups which are just A. Drill/Anchor immediately followed by LB, pretty hard to counter because usually the LB is already initiated when you guard and there is no wildfire as a big telegraph. Those can be deadly, but they also sacrifice a lot of potency and the target can often survive pretty well unless they're out of resources and already chipped on health.

    Overall if the enemy MCH has their LB ready, it's like any other jobs with similarly threatening LBs, you just watch them closely on the enemy party list, the same way you'd watch a SAM. I've very rarely been baited by a full MCH LB burst due to Wildfire being a huge warning to immediately LoS or guard, but I can understand that in the heat of the moment for a melee for example, it's easier to miss.

    Ninja on the other hand, just has to find somebody with 50% HP or less, and it's a free kill with a button. There is literally no effort behind it whatsoever, and it's not like it's extremely hard to drop somebody to half HP either, be it with a team effort during a full skirmish, or on your own when you can already do a double fucking stun with Raiju.
    (2)

  7. #7
    Player
    Twooty's Avatar
    Join Date
    Feb 2019
    Posts
    10
    Character
    Twooty Pie
    World
    Moogle
    Main Class
    Monk Lv 90
    :hmmPhone:

    (0)

  8. #8
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    773
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    In FL it's the only DPS that actually can prevent tanks diving 1vs24 and get away full HP, so big nope until SE fixes the new 60% + passive defense.
    (3)

  9. #9
    Player
    Nikoto's Avatar
    Join Date
    Jul 2022
    Location
    Rival Wings Fan Club
    Posts
    331
    Character
    Niko'to Seleuca
    World
    Omega
    Main Class
    Lancer Lv 100
    remove MCH instead
    (7)

  10. #10
    Player
    BRVV's Avatar
    Join Date
    Oct 2021
    Location
    The fallen city of Insomnia
    Posts
    1,009
    Character
    Viz Vale
    World
    Spriggan
    Main Class
    Sage Lv 90
    Quote Originally Posted by Nikoto View Post
    remove MCH instead
    Got hit by that 3% chance? I'm asking because that is the only thing current MCH can do to get a kill
    (5)
    Will put you on ignore if you can't form a logical argument but argue nonetheless

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