Page 1 of 2 1 2 LastLast
Results 1 to 10 of 13

Hybrid View

  1. #1
    Player

    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    338

    Can Someone Please Clarify What Sage's Eukrasian Diagnosis Does

    So, at first glance this is an obvious "stupid question" as the tooltip for the skill seems perfectly clear:

    "Restores target's HP.
    Cure potency 300
    Additional Effect: Erects a magicked barrier which nullifies damage equalling 125% of the HP restored ..."

    So to me is says if I cast it on a party member and they get, say, 100 HP back they'll get a shield which will absord 125HP. Makes perfect sense, right?

    BUT .. and this is where my confusion arises .. during the initial solo instance you get from the Sage role quest NPC, at the point you get to fight the first 'boss' the tutorial script tells you to cast "Eukrasian Diagnosis" on the NPC to 'shield him when first engaging' .. and the script blocks progress until you do this to reinforce the point; nostalgia for Stoneskin returns /sigh.

    At this stage the NPC is at full health so the spell restores ZERO HP, so what use is the shield he gets since according to the tooltip it will nullify ZERO damage, or is the tutorial misleading having you cast it pre-battle giving the IMPRESSION it will do anything when the NPC is first attacked?

    As I see it for the shield to absorb any HP the tooltip must be simply badly worded when it says "... if the amount of HP restored ..." .. if that isn't the case how does the shield provide any absorption without first having restored HP?

    Cheers

    [edit]

    I looked in the Battle Log to see what that tells me about the application of the skill, it shows when the party member GETs the buff, but there's no log line for when it's removed so I can't see any battle action that causes it to drop even though the buff icon disappears during the battle!
    (1)
    Last edited by Pintsized; 10-30-2022 at 08:06 PM.

  2. #2
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Pintsized View Post
    So, at first glance this is an obvious "stupid question" as the tooltip for the skill seems perfectly clear:

    "Restores target's HP.
    Cure potency 300
    Additional Effect: Erects a magicked barrier which nullifies damage equalling 125% of the HP restored ..."

    So to me is says if I cast it on a party member and they get, say, 100 HP back they'll get a shield which will absord 125HP. Makes perfect sense, right?

    BUT .. and this is where my confusion arises .. during the initial solo instance you get from the Sage role quest NPC, at the point you get to fight the first 'boss' the tutorial script tells you to cast "Eukrasian Diagnosis" on the NPC to 'shield him when first engaging' .. and the script blocks progress until you do this to reinforce the point; nostalgia for Stoneskin returns /sigh.

    At this stage the NPC is at full health so the spell restores ZERO HP, so what use is the shield he gets since according to the tooltip it will nullify ZERO damage, or is the tutorial misleading having you cast it pre-battle giving the IMPRESSION it will do anything when the NPC is first attacked?

    As I see it for the shield to absorb any HP the tooltip must be simply badly worded when it says "... if the amount of HP restored ..." .. if that isn't the case how does the shield provide any absorption without first having restored HP?

    Cheers

    [edit]

    I looked in the Battle Log to see what that tells me about the application of the skill, it shows when the party member GETs the buff, but there's no log line for when it's removed so I can't see any battle action that causes it to drop even though the buff icon disappears during the battle!
    You don’t need too heal dmg with the spell to apply the shield. Any overheal works the same. It’s the same with scholar. It says HP restored not healed.
    (3)

  3. #3
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    735
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Mortex View Post
    You don’t need too heal dmg with the spell to apply the shield. Any overheal works the same. It’s the same with scholar. It says HP restored not healed.
    Restored means HP was lost (and normaly does not consider overheal, as that is not restoring). Healed on that effectively also means overhealing can be included. But the entire statement is vague (and wrong because it doesnt rely on restoring at all). Why isnt it done like?:
    Heal potency: 300
    Shield potency: 375

    That way you instantly know that you can potentialy heal someone worth 675 in combat. As shield in this case is completely irrelevant because that health gets taken away anyway. The only problem i can imagine is rounding. Even if the potency would be 310, then 125% becomes a lot less neat number, but still... 387.5 is not too bad anyway (and with a potency rounding of 5, it will cause 2 decimals like 0.25). Sure, 2 decimals isnt neat, but its still accurate and easier to work with.
    (0)

  4. #4
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,205
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by UkcsAlias View Post
    Restored means HP was lost (and normaly does not consider overheal, as that is not restoring). Healed on that effectively also means overhealing can be included. But the entire statement is vague (and wrong because it doesnt rely on restoring at all). Why isnt it done like?:
    Heal potency: 300
    Shield potency: 375

    That way you instantly know that you can potentialy heal someone worth 675 in combat. As shield in this case is completely irrelevant because that health gets taken away anyway. The only problem i can imagine is rounding. Even if the potency would be 310, then 125% becomes a lot less neat number, but still... 387.5 is not too bad anyway (and with a potency rounding of 5, it will cause 2 decimals like 0.25). Sure, 2 decimals isnt neat, but its still accurate and easier to work with.
    Because people would assume skills that affect "healing actions" no longer include "shields" since shield potency is listed differently from heal potency.
    (1)

  5. #5
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    So if your heal lands for 10,000 HP, your target also gets a shield of 12,500 HP.

    Quote Originally Posted by Pintsized View Post
    So to me is says if I cast it on a party member and they get, say, 100 HP back they'll get a shield which will absord 125HP. Makes perfect sense, right?
    There are games that work like this but FF14 isn't one of them. So the above remains true even if that target is at 100% health, because the heal is still 10,000 HP even if only 100hp or no hp are missing. Perhaps the tooltip wording could be better, and in the past it's been an issue with for example Dark Knight (where only applied healing was measured). But for here and like 99% of the game, think of it as being uncapped.
    (6)
    Last edited by Risvertasashi; 10-30-2022 at 11:38 PM.

  6. #6
    Player
    Doc_Seraph's Avatar
    Join Date
    Nov 2021
    Posts
    367
    Character
    Doc Seraph
    World
    Jenova
    Main Class
    Machinist Lv 90
    Kupo <3 I believe WoW resto druids back in the day had this issue with healing 'hots' at full health and healing arithmetic etc.. kupo <3
    (2)
    Kupo!

  7. #7
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    It's because they intend to bring accuracy back as a healer-specific mechanic, and so there will eventually be a chance for all of our healing to miss on each individual target. It means that some party members are going to die to the incoming raid-wide attack no matter how hard you try, naturally resulting in the clown fiesta many of us refer to as the high point in the healer experience at this time.

    No, just kidding, it's just weird wording, like these two have said.
    (1)

  8. #8
    Player
    Fyrebrand's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,188
    Character
    Friel Wyndor
    World
    Siren
    Main Class
    White Mage Lv 97
    Quote Originally Posted by MintnHoney View Post
    It's because they intend to bring accuracy back as a healer-specific mechanic, and so there will eventually be a chance for all of our healing to miss...

    No, just kidding...
    You had me going for a moment there, ha ha! I was almost like:

    (0)

  9. #9
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,205
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Pintsized View Post
    So, at first glance this is an obvious "stupid question" as the tooltip for the skill seems perfectly clear:

    "Restores target's HP.
    Cure potency 300
    Additional Effect: Erects a magicked barrier which nullifies damage equalling 125% of the HP restored ..."

    So to me is says if I cast it on a party member and they get, say, 100 HP back they'll get a shield which will absord 125HP. Makes perfect sense, right?

    BUT .. and this is where my confusion arises .. during the initial solo instance you get from the Sage role quest NPC, at the point you get to fight the first 'boss' the tutorial script tells you to cast "Eukrasian Diagnosis" on the NPC to 'shield him when first engaging' .. and the script blocks progress until you do this to reinforce the point; nostalgia for Stoneskin returns /sigh.

    At this stage the NPC is at full health so the spell restores ZERO HP, so what use is the shield he gets since according to the tooltip it will nullify ZERO damage, or is the tutorial misleading having you cast it pre-battle giving the IMPRESSION it will do anything when the NPC is first attacked?

    As I see it for the shield to absorb any HP the tooltip must be simply badly worded when it says "... if the amount of HP restored ..." .. if that isn't the case how does the shield provide any absorption without first having restored HP?

    The wording is mainly to imply how the shielding scales off the healing value. If Eukrasian Diagnosis heal 100 HP, then the shield value will be scaled based on the amount of HP that value is, which in this case, would be 125 shield, not the amount of HP it heals up.

    In contrast, skills like Haima, Panhaima, and Gobskin work slightly differently because it "erects a magical barrier that absorbs damage equivalent to [X] potency". It applies a flat shield value, regardless of whether healing is disabled.
    Unlike Eukrasian Diagnosis, which is "Erects a magical barrier which nullifies damage equaling to [X]% of the amount of HP restored"

    This is only apparent for situations which disable healing (The Great Hunt Trial). If you heal 0 (or miss a heal back when accuracy was a thing), then even if the shield is 125% of the potency, 0 HP x 1.25 is still 0. However, because Haima, Panhaima, and Gobskin are all just 'shields', they get the full shield value applied to the target.
    (1)

  10. #10
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,160
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Pintsized View Post
    I looked in the Battle Log to see what that tells me about the application of the skill, it shows when the party member GETs the buff, but there's no log line for when it's removed so I can't see any battle action that causes it to drop even though the buff icon disappears during the battle!
    Do you have log messages for

    Battle
    Subject>Friendly NPCs
    Beneficial effects on friendly NPCs ending.

    turned off? If you can see the application message but not the removal message this is probably the issue.
    (1)
    Error 3102 Club, Order of the 52nd Hour

Page 1 of 2 1 2 LastLast