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  1. #1
    Player
    Conadrium's Avatar
    Join Date
    Aug 2022
    Posts
    122
    Character
    Perrin Aybarah
    World
    Exodus
    Main Class
    Gunbreaker Lv 90

    Thoughts on restricting ress more?

    I’ve been thinking and wanted to get some opinions. I feel ress is too omnipresent and to big of a crutch in most content, and it has negative consequences across the board.

    1) In easy content, resses means you basically can’t fail with a few notable exceptions that can wipe the entire party at once. As long as a resser survives nobody has to actually do the mechanics properly. Tanks don’t really die in this content.

    As an example I’ve gotten Eden Titan three times now in my raid roulette, and still don’t know how most of his mechanics work. No one says it explains a thing. People die left and right, ress after ress after ress, and you kill it. The only reason SE got away with putting that fight into what is essentially LFR, is because you can graveyard Zerg it.

    2) In harder content, the prevalence of resses has necessitated the addition of the dreaded damage down. Square has crafted some beautiful fights that become frustratingly precise because hey! You can still kill the boss. The slightest bit of lag or being a pixel or two off gets you tagged with the failure make for 30 seconds. The only way to do well numbers wise is to exhibit absolute perfection. This also allows for sloppy play from healers because they can always ress you.

    Your thoughts?
    (3)

  2. #2
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    Normally I'd say yes cause that's what made a lot of WoW bosses hard ( At least during my time of WotLK ) was once someone was down...they were down unless someone had a Battle Rez in which the cost to using those were generally heavy.

    However since there are people who could be doing everything correctly on their end but get nailed cause their internet sucks...they made that portion easier. Well honestly everything is easy unless doing Savage content since this game is mostly a single player JRPG first with some MMO elements drizzled on top.
    (1)
    When you deal with human beings, never count on logic or consistency.

    Fluid like water. Smooth like silk. Pepperoni like pizza.

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,258
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    I can tell you that in Heavensward, the only people who could resurrect in my parties were the healers. If the healers died, it was over. This made something like Clemency more useful on Paladin, because if you could save the healer, you had a chance of saving the run. Of course, there were summoners, but I didn't see these too often.

    But since Stormblood came out, we had red mages everywhere. It was an extremely easy job to play and therefore one of the most popular DPS even after the expansion was over. You would usually have at least 1 red mage or more in any matched duty and even in high-end content in party finder. Being able to resurrect endlessly made content a lot easier and was a bit of a nerf really.

    But I don't really mind it and it's not the only reason why content became a little easier. They didn't want extremes to be as unforgiving after Sephirot. In savage, they started to give damage downs instead of vuln stacks for some mechanics, which makes it easier for a red mage to survive and rez.

    I find it useful being able to do this. If I do old content synced and minimum item level in Party Finder, I know that people usually won't be that good with the mechanics because it's old, so I bring a red mage and just rez all the time and it does allow us to clear a lot more than we normally would.
    (4)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  4. #4
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    I'm indifferent to you other points, but this one stuck out to me.

    Quote Originally Posted by Conadrium View Post
    The only way to do well numbers wise is to exhibit absolute perfection.

    uh ... as it should?

    This sounds like you're not happy with the fact the party just push for the clear instead wiping and reset just because you tanking the floor? People are there to clear the fight, not play to carry you to good number.

    I have seen people asking party to wipe or just refusing to take the res when they die because "MY PARSE!!". Most difficult fights already have other soft punishment. Like half the mechanic in P5S usually follow by the poison tower that requires everyone to be up or you still gonna wipe anyway. Res allows save. Also it's invaluable during prog, even when the party can no longer clear the fight due to many deaths, it allows party to keep moving to learn and see more.
    (13)
    Last edited by Raven2014; 11-05-2022 at 06:26 AM.

  5. #5
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,416
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    If you're depending that heavily on battle raises, you're doing something very wrong.
    (15)

  6. #6
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    I wouldn't mind if they upped the Ress MP cost for healers and either removed them from Magic DPS or made them into oGCD Role Skills with no cost but really long CD (like 5 minutes).
    (1)

  7. #7
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    898
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Rezzes are rarely enough to save a run in Unreal/Extreme/Savage. They're pretty fine elsewhere.
    (6)

  8. #8
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Res is fine as it is and we suffer enough as it is. If you wanna try a hardcore mode, find people that would be agreeable and see how things go.
    (5)

  9. #9
    Player
    Teeko's Avatar
    Join Date
    Aug 2013
    Posts
    374
    Character
    Kit Tinkerton
    World
    Lamia
    Main Class
    Dragoon Lv 100
    I'm a bit torn on this coming from wow where res isn't so much of a thing.

    From a difficulty perspective, having access to so many forms of res probably feels weird in a more casual group content situation. It feels like you can't actually fail most fights but are rarely enough to save an attempt at much higher difficulties.

    From a playstyle perspective, it's superior in the sense that...dying and being forced to stay dead for the duration of a fight is a boring design choice.
    On the surface it may seem like dying is punishment for playing poorly or mistakes, but when fights can last over 15 minutes, just sitting there on the floor because of one simple mistake or other factor isn't really thrilling gameplay.
    (7)

  10. #10
    Player
    Conadrium's Avatar
    Join Date
    Aug 2022
    Posts
    122
    Character
    Perrin Aybarah
    World
    Exodus
    Main Class
    Gunbreaker Lv 90
    Not at all, in fact I’m not talking about death there but damage down and weakness. Bosses are both too easy and too precise. It becomes a dance of stand on this spot. Ok stand on this spot. You got clipped? Be a gimp for 30 seconds but still easily kill it. Uhh mixed signals anyone?

    In WOW BECAUSE deaths mean a wipe, the developers are limited in how tight they can make certain windows. How pixel perfect they can require you to be. When you can instantly be scraped off the floor, that limitation on design is gone.

    Regardless save the hostility and the personal attacks, I’m here to gauge others opinions. If you oppose this line of thinking I highly suggest you stop trolling and start providing feedback because Criterion dungeons are fairly obviously a test run of this concept.
    (1)

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