I’ve been thinking and wanted to get some opinions. I feel ress is too omnipresent and to big of a crutch in most content, and it has negative consequences across the board.
1) In easy content, resses means you basically can’t fail with a few notable exceptions that can wipe the entire party at once. As long as a resser survives nobody has to actually do the mechanics properly. Tanks don’t really die in this content.
As an example I’ve gotten Eden Titan three times now in my raid roulette, and still don’t know how most of his mechanics work. No one says it explains a thing. People die left and right, ress after ress after ress, and you kill it. The only reason SE got away with putting that fight into what is essentially LFR, is because you can graveyard Zerg it.
2) In harder content, the prevalence of resses has necessitated the addition of the dreaded damage down. Square has crafted some beautiful fights that become frustratingly precise because hey! You can still kill the boss. The slightest bit of lag or being a pixel or two off gets you tagged with the failure make for 30 seconds. The only way to do well numbers wise is to exhibit absolute perfection. This also allows for sloppy play from healers because they can always ress you.
Your thoughts?