Excellent point here. I've yet to bump into this, but I'd definitely be salty over it.Also I would like to raise the issue of trying to cram as manyh people as possible into a zone for an S rank (and sometimes just a slow/chill A rank train). It cuts other players out from entering the zone who sometimes have time limited activities to tend to such as a rare fish spawn or some such.
Am I salty I missed a fish due to congestion? Yep. But my heart still bleeds to the other fishers out there too.
In short, stop trying to get everyone a hunt mark at the same time. Kill the thing and be done with it.




They're not designed for every player in the logical data centre to get to. You don't need to get to every S rank, there will always be more in the future. It's not a limited resource.
Even if it needs to be actively spawned by players, it's still an open world mob and subject to someone engaging with it at any time.
http://king.canadane.com
I honestly would prefer A/S rank hunts to work more like NMs in FFXI. Someone finds it, puts an alliance together at maximum for S ranks, a full party for As, and engages the monster. Add real mechanics, and other players outside of the alliance can't engage it - but you still hangout and watch to see if the people that got claim wipe.They're not designed for every player in the logical data centre to get to. You don't need to get to every S rank, there will always be more in the future. It's not a limited resource.
Even if it needs to be actively spawned by players, it's still an open world mob and subject to someone engaging with it at any time.
I don't really care for the giant zerg fest A and S ranks are, and waiting more than a minute or two for ARR/HW S ranks is nonsense. Sitting around waiting for the entire data center to show up for something that dies in less than 10 seconds is deranged.
Last edited by Xaphire; 11-08-2022 at 03:40 AM. Reason: clarity
The only reason it dies in 10 seconds is because a large part of the data center was able to show up.I honestly would prefer A rank hunts to work more like NMs in FFXI. Someone finds it, puts an alliance together at maximum, and engages the monster. Add real mechanics, and other players outside of the alliance can't engage it - but you still hangout and watch to see if the people that got claim wipe.
I don't really care for the giant zerg fest A and S ranks are, and waiting more than a minute or two for ARR/HW S ranks is nonsense. Sitting around waiting for the entire data center to show up for something that dies in less than 10 seconds is deranged.
Try doing it off peak when you're lucky to have 40 show up and a recent expansion S rank will take much longer.
Where should the middle ground be? You'll get a lot of different opinions depending on who you talk to.
Maybe what needs to happen is for the game to stop letting more people teleport into the zone if a S rank is present and zone population has reach as certain number (100? 150?). That way it's out of player hands and in SE's control. It would also send the message that not everyone is intended to participate. Once the zone is full, no reason to hold off any longer and the zone can be cleared for players trying to do other things.
The only problem with that is (as mentioned a little earlier) gatherers get shafted if they're trying to hit a window. There are fish that are up for as little as one minute and they don't repop for days. We shouldn't have to suffer because of other people's greed with something totally unrelated. The solution to this problem is solely in the hands of the community. Stop abusing the travel system. Each world has enough of a local population to handle hunts.The only reason it dies in 10 seconds is because a large part of the data center was able to show up.
Try doing it off peak when you're lucky to have 40 show up and a recent expansion S rank will take much longer.
Where should the middle ground be? You'll get a lot of different opinions depending on who you talk to.
Maybe what needs to happen is for the game to stop letting more people teleport into the zone if a S rank is present and zone population has reach as certain number (100? 150?). That way it's out of player hands and in SE's control. It would also send the message that not everyone is intended to participate. Once the zone is full, no reason to hold off any longer and the zone can be cleared for players trying to do other things.
I don't want them to be zergable. Ever. I want A ranks to be 8 player party content at max and S ranks to be 24 player content at max. First to pull gets the mob, the end. If they wipe, another group can get claim. Give them more mechanics and an enrage timer. Clear before x minutes or wipe and its the next groups attempt. That prevented people from claiming with a tank and healers while waiting for the rest of their alliance to show up in XI.The only reason it dies in 10 seconds is because a large part of the data center was able to show up.
Try doing it off peak when you're lucky to have 40 show up and a recent expansion S rank will take much longer.
Where should the middle ground be? You'll get a lot of different opinions depending on who you talk to.
Maybe what needs to happen is for the game to stop letting more people teleport into the zone if a S rank is present and zone population has reach as certain number (100? 150?). That way it's out of player hands and in SE's control. It would also send the message that not everyone is intended to participate. Once the zone is full, no reason to hold off any longer and the zone can be cleared for players trying to do other things.
I would be totally okay with them just axing cross-world hunting entirely as it's the single biggest source of stress for me as someone who routinely tries to spawn hunts.
If there a bot in the zone when a S rank spawns, I've seen people arrive from crossworld in less then 30 seconds, and if one of those people decide to pull the hunt immediately, it can be dead in around a mere minute after spawning if everyone panics and starts attacking as they arrive.
It is a problem when people who shouldn't even know the hunt exists yet are endangering the efforts of those putting in all the work to spawn them.
You don't need a bot to prompt people that an S rank is up. This is why I say that it's a community issue. People simply need to come to an agreement on certain things, much like they do with allowing A ranks to hang around until a train rolls through.I would be totally okay with them just axing cross-world hunting entirely as it's the single biggest source of stress for me as someone who routinely tries to spawn hunts.
If there a bot in the zone when a S rank spawns, I've seen people arrive from crossworld in less then 30 seconds, and if one of those people decide to pull the hunt immediately, it can be dead in around a mere minute after spawning if everyone panics and starts attacking as they arrive.
It is a problem when people who shouldn't even know the hunt exists yet are endangering the efforts of those putting in all the work to spawn them.
The one thing that amazes me about what I see with a lot of suggestions that come through here is the fact that the problem would be solved if the community or the individual took the slightest bit of initiative. Come together on centurio or wherever and agree on how to approach these things. On an individual basis, find a center that works best for you and move now. If JP can come together on one thing or another, so can other regions. Stop making excuses and leaning on SE. Get the problem solved now.
You're never going to get an entire community to agree on anything, and SE doesn't recognize "majority rules" under the ToS. If one individual within the community feels differently, the community cannot force that individual to conform to the community standard.You don't need a bot to prompt people that an S rank is up. This is why I say that it's a community issue. People simply need to come to an agreement on certain things, much like they do with allowing A ranks to hang around until a train rolls through.
The one thing that amazes me about what I see with a lot of suggestions that come through here is the fact that the problem would be solved if the community or the individual took the slightest bit of initiative. Come together on centurio or wherever and agree on how to approach these things. On an individual basis, find a center that works best for you and move now. If JP can come together on one thing or another, so can other regions. Stop making excuses and leaning on SE. Get the problem solved now.
When it comes to early pulls, the community has a tool at its disposal that it doesn't consistently utilize: Self-restraint. It can stop cooperating with and assisting the early puller by getting one hit in for credit then backing away just out of range (but not so far that it has a chance to reset the mark). An early puller isn't going to kill an S rank instantly by themselves.
It's going to take a couple of minutes even for ARR.
By continuing to attack, the community is basically agreeing with the early puller - wait times at the mark aren't what the community actually wants. They want to kill and be gone as fast as possible. In which case, why make a fuss?
As for JP coming together on something, that's a different culture from NA and EU. It's naïve to think that every community is going to adopt the same set of rules.
Let's ban Faloop while we're at it with the "early release" that's only known to the privileged few to ensure they have time to arrive while the rest of the Faloop community has to take its chances once the "public release" is announced and the "early release" players start to relay. After all, that's yet another third party app.
The community can be absolutely idiotic at times with "it's okay to use the third party tool I'm using but not the one that others use".
Or the community can learn to work together. That's what we're trying to do on Dynamis. We're trying to make sure all the community is in the loop whether they use Centurio or Faloop or neither for that matter. But it's still not going to be possible to make certain that everyone who wants to attend a S rank is going to make it. Players need to learn that sometimes they're just going to miss out and that's part of the game.
Being blacklisted doesn't stop anyone from participating or early pulling or getting credit. All the blacklist does is ensure that player will never change their mind and come around to seeing things from the community point of view.Not to mention appealing to the better nature of players.
Like, I'm sorry but do people honestly think people will play nicely after what happened to Ishgard Restoration? A FATE would start in one world, that world would get congested and the people from that world wouldn't be able to participate.
Hunts have always been at a risk of having one dude be too antsy and pull. But at least before World Visit, there could be some modicum of organization, and people would definitely blacklist you from parties if you did that. With World Visit, there's almost no way to reliably do that. And even when some order did exist, it still would not matter.
People forget that we had the same problems even before world visit. Because we were limited to only what would spawn on our own worlds, more players would show up to make certain they didn't miss out on their only chance to kill the mark for the next 6 hours or next 4 days.
They also forget that world populations were only about half of what they are now. NA worlds are massively overcrowded compared to what we had back in Stormblood.
Last edited by Jojoya; 11-10-2022 at 02:45 AM.
The early release privileges on Faloop are given to the people who actually spawn S ranks which...doesn't feel terribly unreasonable to me.Let's ban Faloop while we're at it with the "early release" that's only known to the privileged few to ensure they have time to arrive while the rest of the Faloop community has to take its chances once the "public release" is announced and the "early release" players start to relay. After all, that's yet another third party app.
The community can be absolutely idiotic at times with "it's okay to use the third party tool I'm using but not the one that others use".
Or the community can learn to work together. That's what we're trying to do on Dynamis. We're trying to make sure all the community is in the loop whether they use Centurio or Faloop or neither for that matter. But it's still not going to be possible to make certain that everyone who wants to attend a S rank is going to make it. Players need to learn that sometimes they're just going to miss out and that's part of the game.
I feel like there's a distinction to be made between an extremely comprehensive hunt tracker/relay vs. a proper third party add-on that is reading data from the game to immediately isolate a S rank's position and automatically relay it to every add-on/discord/whatever it's connected to.
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