Floor simulator - the game

So, in my opinion, this game is floor simulator. I'm not necessarily new to this game, but in dungeons/raids/trials I am effectively a newbie because I have absolutely no idea what's going on. I play World of Darkness from a roulette, and I die to Doom. There were white cones and red cones, and inside the white cone was a white circle. From my understanding of this game, orange and red are bad. So, I stood inside the white cone, inside the white circle. I received a debuff that told me I'd receive more damage from the next instance. So, because I stood inside of a white circle inside of a white cone and took damage, I immediately learned not to stand on white. That's basic video game language. Yet, later on in the fight, for some reason I instantly die. When I'm told why I died, and how to get rid of Doom, I'm told to stand inside the white circle at the beginning of the fight that did damage to me. So, you're telling me that I need to stand inside the white circle that damaged me at the beginning of the fight? That is 100% counter-intuitive.

Let me also add that dying does not make the game fun. That is, specifically, dying while being absolutely clueless. Let's say I played World of Darkness and no one told me how I died, or what I have to do to live. Let's say that I didn't ask a friend on what the eff is going on. Let's say that I didn't watch a YouTube video on World of Darkness (both because I cannot do that in the middle of a random roulette and because I have no clue what dungeon/raid/trial I'm going to get from a random roulette). To this exact day and time, I would still be lost on how I died. The game did not explain to me how I died, it is up to the community to teach players. What is fun about that?

My complaint is not research. My complaint is not dying. My complaint is that the game does not give you the basic tools to understand what is happening. In World of Warcraft, there is an adventurer's journal you can read before a fight. After you read that journal, it's still possible to die because the game has real difficulty. However, what FFXIV has created, is artificial difficulty. See, now that I know what Doom is, and now that someone told me it was just a coincidence that the white cone and the white circle were in the same spot at the same time, I will never die to Doom again. After my one run of World of Darkness, I have learned the basic mechanic and no longer will encounter any difficulty in that fight with the Doom-caster.

(part 1/2, part 2/2 will be the first reply)