Page 1 of 2 1 2 LastLast
Results 1 to 10 of 17
  1. #1
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80

    Can SE nerf the melee and tank's handicap at Frontline already?

    60% Defense is too much that you can't kill them easily...
    (3)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,570
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Don't play FL either way but yeah, -60% is ridiculous. The tanks "maybe" close to it but the melees with flexible disengages cetainly not.
    (5)

  3. #3
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    They'd be worthless otherwise
    (0)

  4. 11-06-2022 02:22 AM

  5. #4
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    There's 72 players on the field. Melee/Tank have a massive disadvantage because they have to dive into the zerg to do anything. Its fine the way it is. They go down plenty fast when they get focused.
    (3)

  6. #5
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    i wish they would do that and bring melee ranged attack back, i miss my high-up and piercing talon :s
    (1)

  7. #6
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    Nope, why? Because ppl complained that melees and ranks were dying too quickly. So if they were to remove that, ppl would complain again that melee and tanks die too easily.
    (1)

  8. #7
    Player
    RydiaFey's Avatar
    Join Date
    Aug 2017
    Posts
    89
    Character
    Warren Warlock
    World
    Coeurl
    Main Class
    Summoner Lv 90
    60% Dr is too much, but they do need some damage reduction for sure. I'd nerf it by 15-20%. Try 10% first and see how it feels.

    You don't need to have enough health to zerg 3 ranged to enjoy or play melee effectively. You are not supposed to be a tank, but a DPS. if you connect you do the most damage, but that damage needs to have a cost. Having the best escapes and defensive and being as durable as a tank minus the invuln is oppressive.

    I don't think anybody who actually enjoys the usual high skill ceiling/risk and reward of playing melee is enjoying stomping everyone either, because it's a passive damage reduction that wins for you, instead of skill or good gameplay.
    (12)

  9. #8
    Player
    Kansene's Avatar
    Join Date
    Dec 2021
    Posts
    281
    Character
    Rajeko Thunderbright
    World
    Lich
    Main Class
    Scholar Lv 98
    While I understand that the way to win most FLs is to gather in one big zergy pile and flood the enemy team, it's pretty ridiculous to be 6 people vs 1 melee and just know that this person will most likely be able to eat all our CC, tank all our damage, and effortlessly just run away from all of us because they're a melee.
    (6)

  10. #9
    Player
    Llynethil's Avatar
    Join Date
    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    Overall dr should be nerfed fo everyone, but remaining dr shouldn't even be across the board for a type of job.

    There's no reason a ninja with the mobility, healing and shielding it has should have same dr as a dragoon or reaper with the mobility they have, they should have next to none and melee players in general need to learn better positioning instead.
    If you jump in first into a 1v5 as ninja or monk, you should get deleted instantly within a second, you're being an idiot doing that, your job is to wait for tanks or a dragoon or something to engage first, then you go in and start killing backliners, who also need their dr nerfed aswell.

    If you don't get that, don't play a job like that.

    Before this dr crap, if you played like this, you'd get tons of kills blowing up bards, black mages, healers easily because they all already spent their skills on the frontliners and have nothing left.

    But nah, better go in first and facetank 7 people, then complain on the forum to become a tank yourself.
    (0)

  11. #10
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,123
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    They should reduce the damage reduction, but I think we need CC immunities back (in FL/RW), for all jobs. Also worth re-examining battle high.
    (3)

Page 1 of 2 1 2 LastLast