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  1. #1
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80

    Can SE nerf the melee and tank's handicap at Frontline already?

    60% Defense is too much that you can't kill them easily...
    (3)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Don't play FL either way but yeah, -60% is ridiculous. The tanks "maybe" close to it but the melees with flexible disengages cetainly not.
    (5)

  3. #3
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    They'd be worthless otherwise
    (0)

  4. 11-06-2022 02:22 AM

  5. #5
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,323
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by FireMage View Post
    They'd be worthless otherwise
    You really just like having bad takes on these forums huh.
    Nobodys asking to remove the dr entirely but a ninja that is 99% ranged as is with the best defensives and good mobility with damage reduction is stupid as hell
    (2)

  6. #6
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    they should just give everybody their ranged ability back, theres no reason to take them away in the first place (outside of maybe dragoon since their attack got stronger the farther they were but id also argue that it would make them just as viable as ranged.)
    (1)

  7. #7
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    There's 72 players on the field. Melee/Tank have a massive disadvantage because they have to dive into the zerg to do anything. Its fine the way it is. They go down plenty fast when they get focused.
    (3)

  8. #8
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    i wish they would do that and bring melee ranged attack back, i miss my high-up and piercing talon :s
    (1)

  9. #9
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    Nope, why? Because ppl complained that melees and ranks were dying too quickly. So if they were to remove that, ppl would complain again that melee and tanks die too easily.
    (1)

  10. #10
    Player
    RydiaFey's Avatar
    Join Date
    Aug 2017
    Posts
    89
    Character
    Warren Warlock
    World
    Coeurl
    Main Class
    Summoner Lv 90
    60% Dr is too much, but they do need some damage reduction for sure. I'd nerf it by 15-20%. Try 10% first and see how it feels.

    You don't need to have enough health to zerg 3 ranged to enjoy or play melee effectively. You are not supposed to be a tank, but a DPS. if you connect you do the most damage, but that damage needs to have a cost. Having the best escapes and defensive and being as durable as a tank minus the invuln is oppressive.

    I don't think anybody who actually enjoys the usual high skill ceiling/risk and reward of playing melee is enjoying stomping everyone either, because it's a passive damage reduction that wins for you, instead of skill or good gameplay.
    (12)

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