60% Defense is too much that you can't kill them easily...![]()
60% Defense is too much that you can't kill them easily...![]()
Don't play FL either way but yeah, -60% is ridiculous. The tanks "maybe" close to it but the melees with flexible disengages cetainly not.
They'd be worthless otherwise
they should just give everybody their ranged ability back, theres no reason to take them away in the first place (outside of maybe dragoon since their attack got stronger the farther they were but id also argue that it would make them just as viable as ranged.)
There's 72 players on the field. Melee/Tank have a massive disadvantage because they have to dive into the zerg to do anything. Its fine the way it is. They go down plenty fast when they get focused.
i wish they would do that and bring melee ranged attack back, i miss my high-up and piercing talon :s
Nope, why? Because ppl complained that melees and ranks were dying too quickly. So if they were to remove that, ppl would complain again that melee and tanks die too easily.
60% Dr is too much, but they do need some damage reduction for sure. I'd nerf it by 15-20%. Try 10% first and see how it feels.
You don't need to have enough health to zerg 3 ranged to enjoy or play melee effectively. You are not supposed to be a tank, but a DPS. if you connect you do the most damage, but that damage needs to have a cost. Having the best escapes and defensive and being as durable as a tank minus the invuln is oppressive.
I don't think anybody who actually enjoys the usual high skill ceiling/risk and reward of playing melee is enjoying stomping everyone either, because it's a passive damage reduction that wins for you, instead of skill or good gameplay.
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