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  1. #1
    Player
    magitekLuna's Avatar
    Join Date
    Jun 2022
    Posts
    376
    Character
    Samsara Lunalight
    World
    Moogle
    Main Class
    Dragoon Lv 90

    stop take the skills in lower level content.

    it so unit fun i don't get how yoshi don't see it. getting any ting under lvl 50 at this point is close to unplayable. i don't understand why this need to be a thing when they can clearly downgrade the stats to the correct level. this need to be stopped as the more we go on and add new levels the less playable older content gets.
    before any one say "but then you be op and the content be to easy" the content wont be hard no meter what and games like GW2 and ESO some how doing this just fin. they don't take skills when they make you Mach the map level.
    (4)

  2. #2
    Player Reap00's Avatar
    Join Date
    Aug 2013
    Posts
    998
    Character
    Riamara Skye
    World
    Marilith
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by magitekLuna View Post
    it so unit fun i don't get how yoshi don't see it. getting any ting under lvl 50 at this point is close to unplayable. i don't understand why this need to be a thing when they can clearly downgrade the stats to the correct level. this need to be stopped as the more we go on and add new levels the less playable older content gets.
    before any one say "but then you be op and the content be to easy" the content wont be hard no meter what and games like GW2 and ESO some how doing this just fin. they don't take skills when they make you Mach the map level.
    I get the gist of what you are saying although it was an effort to decipher. The work required to make this happen isn't worth the effort. I highly doubt the devs will waste the time necessary to placate the vocal few that want it.
    (7)

  3. #3
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    735
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Reap00 View Post
    I get the gist of what you are saying although it was an effort to decipher. The work required to make this happen isn't worth the effort. I highly doubt the devs will waste the time necessary to placate the vocal few that want it.
    The problem is mostly noticed in lvl 50 content as some content is balanced to for example ilvl 90 yet accepts 130. And to a lesser degree also on lvl 60, as the relative stat boost between the min and max allowed ilvl is still a big diffirence percentage wise.

    While most content is still heavily outdated, restricting the ilvls here would help a lot. ilvl 80 content should for example only allow up to ilvl 100 (still a 25% stat boost) instead of 130 (which is 62.5%). Even this wont prevent skipping phases on some bosses (over time reworks etc still caused a power boost). But it at least should make a lot of the mechanics required to be performed again. And it should not be an issue either! These dungeons/raids were designed with a certain ilvl in mind, so that ilvl should work anyway. The 20 extra ilvls should on that be graceful enough.

    A quick fix that is partialy effective is still better than no fix. It highly unlikely some dungeons will become unplayable in difficulty from such change. And all that has to be tested for this purpose is running each dungeon at the min ilvl (which i suspect was already done during the stat squish).
    (5)

  4. #4
    Player Reap00's Avatar
    Join Date
    Aug 2013
    Posts
    998
    Character
    Riamara Skye
    World
    Marilith
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by UkcsAlias View Post
    The problem is mostly noticed in lvl 50 content as some content is balanced to for example ilvl 90 yet accepts 130. And to a lesser degree also on lvl 60, as the relative stat boost between the min and max allowed ilvl is still a big diffirence percentage wise.

    While most content is still heavily outdated, restricting the ilvls here would help a lot. ilvl 80 content should for example only allow up to ilvl 100 (still a 25% stat boost) instead of 130 (which is 62.5%). Even this wont prevent skipping phases on some bosses (over time reworks etc still caused a power boost). But it at least should make a lot of the mechanics required to be performed again. And it should not be an issue either! These dungeons/raids were designed with a certain ilvl in mind, so that ilvl should work anyway. The 20 extra ilvls should on that be graceful enough.

    A quick fix that is partialy effective is still better than no fix. It highly unlikely some dungeons will become unplayable in difficulty from such change. And all that has to be tested for this purpose is running each dungeon at the min ilvl (which i suspect was already done during the stat squish).
    I wouldn't mind a change but I don't think it is a priority for the devs. It seems to me they are trying to take the game to the next level graphically in 7.0 so that will likely be their main focus.
    (0)

  5. #5
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Reap00 View Post
    I get the gist of what you are saying although it was an effort to decipher. The work required to make this happen isn't worth the effort. I highly doubt the devs will waste the time necessary to placate the vocal few that want it.
    At a minimum they could put the lvl 30 ability on the Job Stone, it would give at least one decent skill in low level content and would incentivize people getting the advanced jobs.
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #6
    Player
    Nanne's Avatar
    Join Date
    Nov 2018
    Posts
    446
    Character
    Piush Stumbleine
    World
    Shiva
    Main Class
    Gladiator Lv 90
    Can't wait to do a lvl 90 rotation against a Lvl 10 Sastasha bat
    (9)

  7. #7
    Player
    magitekLuna's Avatar
    Join Date
    Jun 2022
    Posts
    376
    Character
    Samsara Lunalight
    World
    Moogle
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Nanne View Post
    Can't wait to do a lvl 90 rotation against a Lvl 10 Sastasha bat
    and why not?
    (4)

  8. #8
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by magitekLuna View Post
    it so unit fun i don't get how yoshi don't see it. getting any ting under lvl 50 at this point is close to unplayable. i don't understand why this need to be a thing when they can clearly downgrade the stats to the correct level. this need to be stopped as the more we go on and add new levels the less playable older content gets.
    before any one say "but then you be op and the content be to easy" the content wont be hard no meter what and games like GW2 and ESO some how doing this just fin. they don't take skills when they make you Mach the map level.



    Gw2 has like, a total of 8 buttons to press. I don't k ow about ESO.



    Different combat systems for both though.
    (3)

  9. #9
    Player
    magitekLuna's Avatar
    Join Date
    Jun 2022
    Posts
    376
    Character
    Samsara Lunalight
    World
    Moogle
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Gw2 has like, a total of 8 buttons to press. I don't k ow about ESO.



    Different combat systems for both though.
    but not less skills. you just cant use all you got at one time

    Quote Originally Posted by Striker44 View Post
    C.) Remember, when you queue for roulettes that can give you lower-level dungeons/trials/etc., you're getting a reward (experience, tomestones, and the like) in exchange for helping newer players keep their own lower-level content relevant. Your main "purpose" in the scale of the game is helping a newer player by reverting to their experience.
    so why get punished for the "help i give". the problem of ff14 is that the low level game play is TRASH . more so when you know what you missing
    (3)
    Last edited by magitekLuna; 01-01-2023 at 01:09 AM.

  10. #10
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,082
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by magitekLuna View Post
    so why get punished for the "help i give". the problem of ff14 is that the low level game play is TRASH . more so when you know what you missing
    You're not being punished. That's what the substantial reward of experience (if you're on an uncapped class) or tomestones (on a max-level class) is for. You're being compensated.

    And, news flash, low-level game play in any MMO is simplistic and "trash" by your take. It's what allows people to gradually learn how to play their class by incorporating abilities gradually over time. Look at how many complaints there have been over the years in various MMO's when "hero classes" get introduced that start with a whole slew of abilities - and get reputations as being played by clueless people because they just get overwhelmed with the number of skills thrown at them all at once and never learn how to properly use them.
    (3)

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