Quote Originally Posted by Atelier-Bagur View Post
Hey, Im not trying to advocate this behavior. I for one think its pretty scummy if you make the decision to run an rng roulette but get a hissy fit that its boring old CT again and then leave. But the option is there for people, just expect those consequences if you reeeeally hate CT that much to risk waisting even more of your time for the penalty.
That makes it clear. I'd much rather take the penalty than run CT if I'm honest, but I wouldn't because I agree it's not really considerate of the other players.

Quote Originally Posted by NekoMataMata View Post
If you want CT to have it's own separate roulette then just say so. That's what most people here want. Most people think that CT either needs its own roulette or it needs to be merged with MSQ roulette.

That's not the same as you suggesting that people pick and choose what they want in the roulette though.
If "choice" was giving the wrong impression, then maybe "more granular roulettes" would be a better phrase. Anyway, yeah separating CT from the other raids was my primary idea behind more choice. Alliance seems like the perfect candidate for this since CT will never be at risk of low participation and it's very clear that a significant amount of players want to be able to queue for anything but CT. Divide the roulette and everyone wins, so there's really no reason not to do it, at least from a player standpoint.

Quote Originally Posted by Midareyukki View Post
That could work too tbh. Just redo CT, keep it simple but don't make it a snoozefest. And reassess a way to prevent people from stipping naked and cheese it, since then chances are there isn't much you can cheese through.

Costly? Maybe.
But that's what SE's been doing the past months, so who knows.
Replacing CT completely is another idea, and the duty is so problematic that I don't think the fact that it would cost SE something to fix it should be considered a problem, unless that cost is enormous. However, like I said in another post, level 50 is still really simple and that will impact the overall experience. So many jobs are just a combo or the same button over and over at that point that even with mechanics, I feel like the content would be kind of meh. It could still be better than what we have now though.

Quote Originally Posted by IkaraGreydancer View Post
I feel like I'm weird when it comes to this. I'm excited when I get Ivalice/Nier/Agalia (spelled wrong?).
Unlike others I don't need higher rewards to want to do those. They're fun and that's the most important part for me. Especially consodering...this IS a game.
I feel the same way. I can't understand the mindset of running through content for rewards ASAP. The reward in a game should be a feeling of enjoyment. That's a much stronger incentive than XP every time in my opinion.

Quote Originally Posted by Midareyukki View Post
Maybe not. And that's true, for example, I'm super tired of Azdaal's Legacy, as well as Sil'dih Subterrane. Because they get repetitive and predictable easily. But I find that fair and an obvious outcome of videogames in general. I know what I'm getting into. If you give me my favourite dish for breakfast, lunch and dinner, obviously at some point it stops feeling special. Same with any content. But at least here I know that that's what I'm signing up for.

But I already said as much.
Expert roulette suffers from neglect. We used to have more dungeons per patch, and you could absolutely tell. I think it was a mistake to cut down on dungeon content. Of course SE had reasons for this, but I don't think they made the right choice in the end.




Of course, that's just me. My real gripe is just people doing what's such an obvious exploit to force the system. I approached it as "if it's so easy to the point where you AFK, and it takes less time to complete than other instances, then naturally people will prefer it". Past that, if people want to complain that a low-level instance is boring, repetitive and obvious, then that's up to them.

I speak for myself: There is a problem, and much like problems of the same kind, it should be looked into. I think the issue stems from one characteristic of the content itself. Others are free to disagee. Anything beyond that is preference.
While the exploiting is a problem, I don't think sticking to the system despite all of its flaws is the best way to fix it. You did say that you are speaking for yourself, so I won't make a text wall on this topic, but I take the mass exploiting as a sign that the system isn't designed well. There isn't anything wrong with changing things to better please the playerbase.