That makes it clear. I'd much rather take the penalty than run CT if I'm honest, but I wouldn't because I agree it's not really considerate of the other players.
If "choice" was giving the wrong impression, then maybe "more granular roulettes" would be a better phrase. Anyway, yeah separating CT from the other raids was my primary idea behind more choice. Alliance seems like the perfect candidate for this since CT will never be at risk of low participation and it's very clear that a significant amount of players want to be able to queue for anything but CT. Divide the roulette and everyone wins, so there's really no reason not to do it, at least from a player standpoint.
Replacing CT completely is another idea, and the duty is so problematic that I don't think the fact that it would cost SE something to fix it should be considered a problem, unless that cost is enormous. However, like I said in another post, level 50 is still really simple and that will impact the overall experience. So many jobs are just a combo or the same button over and over at that point that even with mechanics, I feel like the content would be kind of meh. It could still be better than what we have now though.
I feel the same way. I can't understand the mindset of running through content for rewards ASAP. The reward in a game should be a feeling of enjoyment. That's a much stronger incentive than XP every time in my opinion.
Expert roulette suffers from neglect. We used to have more dungeons per patch, and you could absolutely tell. I think it was a mistake to cut down on dungeon content. Of course SE had reasons for this, but I don't think they made the right choice in the end.
While the exploiting is a problem, I don't think sticking to the system despite all of its flaws is the best way to fix it. You did say that you are speaking for yourself, so I won't make a text wall on this topic, but I take the mass exploiting as a sign that the system isn't designed well. There isn't anything wrong with changing things to better please the playerbase.Of course, that's just me. My real gripe is just people doing what's such an obvious exploit to force the system. I approached it as "if it's so easy to the point where you AFK, and it takes less time to complete than other instances, then naturally people will prefer it". Past that, if people want to complain that a low-level instance is boring, repetitive and obvious, then that's up to them.
I speak for myself: There is a problem, and much like problems of the same kind, it should be looked into. I think the issue stems from one characteristic of the content itself. Others are free to disagee. Anything beyond that is preference.



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