I disagree, if it seems that way I think it's because you're not considering what's beyond the status quo.
FF14 is a video game, so if something is unenjoyable, I think it's fair to say that it might be a fault.Roulettes can be enjoyable or unenjoyable, but regardless, you won't always get to do the content that you want to do because the purpose of roulettes is to help fill in queues.
Roulettes are meant to help fill queues, we can agree on that. Being dull isn't part of that requirement though. Unless roulettes could only function as they are now, and there is no possible alternative, then do we have to suffer through a roulette system that isn't fun? Do you believe in constructive criticism? Do you believe that developers can make mistakes or that they should be take feedback from the community? It's very strange that requests to improve the game are looked down upon so heavily.
Following the rules isn't cheating the system. Premade parties are perfectly OK. If the game went out of its way to prevent you from playing with friends, what value would it even have? You can argue against influencing the roulette with gear since it's probably unintentional that max level players can force low level duties, although there are reasons for the roulette to take gear into account. Just because you're level 60 doesn't mean that you have level 60 gear or can even unlock level 60 content.Roulettes give you rewards because you're filling in necessary slots, helping other players get into duties. When you do roulettes with a full party of friends or manipulate the roulette with your gear, you cheat a system that's supposed to benefit the community. It's a system set up so that you help players and in return you get rewards. It's a two way street. If you're not willing to help out with content that you've unlocked then you shouldn't join the roulette, not the other way around.
Anyway, this is all besides the point. You're unintentionally or not defending a poorly thought out system because you're not looking for alternatives. Roulettes being boring does not help them achieve their goal. It probably does the opposite as it makes people not want to queue for them. What would you rather queue for; an expert roulette with the same 2 never changing dungeons that are practically identical in all but aesthetic that you've played 500 times each or an expert roulette with 5 dynamic dungeons that change a bit each time and have some challenge to them? Well that's a subjective I guess, but I know for a fact quite a few people, myself included, would prefer the latter. I'd queue probably queue for it even if I had already received my daily reward.
It doesn't matter how many times it's repeated. It's just not a good argument. Why do roulettes need to be boring to fulfill their purpose?I don't know how many times we have to reiterate this.
That's the easy part. Give people choice. Since it's subjective, let people find their own fun. The people that want to login, get XP, and log out can queue for CT. I'll queue for something that doesn't have me reaching for the abandon duty button or more realistically avoiding the roulette (defeating its purpose) completely.Besides that, how exactly do you want to change roulettes to be enjoyable when as you've already mentioned, enjoyment and fun is subjective(not to mention that roulettes consist of a variety of duties within each queue and you'd have to apply that change to all of them)?



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