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  1. #81
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    Oct 2021
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    959
    Quote Originally Posted by Succor View Post
    What I see is that some people don't enjoy playing healer because they find it boring or unfun. I don't understand why anyone would force themselves to play something they find boring or unfun. This isn't dismissive or baiting, it's a simple solution to a problem. Players picking a class they find more fun is certainly more attainable than the devs redesigning an entire role, especially after reworks. On that note, I personally love how simple the healer rotation is, it's the main reason I like healing, because I don't like optimising dps.
    Unfortunately it would seem given the mass healer shortage across all content that your "simple solution" is really hurting the game right now. I'm sure all of those people who "love how simple the healer rotation is" are showing up in droves for PF this tier, right? Oh, they're not? People are really sitting for hours in Party Finder waiting for healers to show up to fill their parties? Yoshida had to ask DPS and Tank players to play healers because it's gotten so bad that people have been asking him about it in liveletter Q&A's?
    Seems to me like the "simple solution" is to stop being dismissive of player concerns and make these jobs varied and interesting again. And if you don't like optimizing DPS, you probably shouldn't be playing SCH, since it's the healer that wants to optimize its DPS the most at the cost of its healing. Or any content above Normal difficulty really, since optimizing your DPS is what you're supposed to do in order to ensure you clear. If you're not playing that content; then what we're asking for back won't affect you at all.
    (7)

  2. #82
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,334
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Succor View Post
    What I see is that some people don't enjoy playing healer because they find it boring or unfun. I don't understand why anyone would force themselves to play something they find boring or unfun. This isn't dismissive or baiting, it's a simple solution to a problem. Players picking a class they find more fun is certainly more attainable than the devs redesigning an entire role, especially after reworks. On that note, I personally love how simple the healer rotation is, it's the main reason I like healing, because I don't like optimising dps.
    We play healer for a variety of reasons, one of which might well be, to paraphrase Grandpa Abe Simpson, 'I played healer when I didn't find it boring or unfun, when they had several DOTs in SB etc. But then they changed what 'fun' was, and I no longer enjoyed the role. Beware, or it'll happen to youuuuuu'. We force ourselves to play a role we don't find fun in the hopes that it will become fun again, or because our statics need us to play the role, or just simply because despite how much the role changed, we would enjoy DPS or Tank even less.

    The bit in bold is absolutely hilarious (and sad), as it is completely true. Why didn't players just pick a DPS class to play, instead of complaining that 'its too hard to juggle healing AND doing damage'. We shouldn't have had the role simplified as much as it has been in the first place, yet here we are, and somehow this 'new direction' for healers is 'the normal' and what us boomers remember is forgotten, so when we ask to go back to towards 'the original design', we're met with 'play something else, this is how it is'. What it 'is', wasn't always 'is'. If the devs had actually followed what you said and I highlighted in bold, we probably wouldn't be in the mess we're in now. But they decided they wanted to dumb the role down to chase a casual playerbase, who have shown no interest in healing, trying to persuade them, no lets be real, bribe them into trying the role with the promise of fast queues and zero stress gameplay. And the fairweather players they chased turned out to be fairweather indeed, and bail on the role anyway. All the change has really done is exchange veterans/hardcores for newbies/causals, and it's worked out to be a zerosum change. Nothing gained, just gameplay depth lost.

    If you like the role for how simple the rotation is, good for you. But that does not give you the right to decide that there should be no extra room for optimization added to the role. RPR can get by in most fights by just Enshrouding whenever they hit 50 Red Gauge. That's fine, if they want to play that way, heck I do it too because I don't main the class enough to care otherwise. But for the people who want to push their gameplay to the next level, there's Double and Triple Communio. DRG can just hit it's stuff on CD, go into Life as soon as they have 2 eyes, etc. But for the optimizers, they can delay Life to better line up with their buff windows. PLD is referred to by the term 'spreadsheet gaming' for a reason. I want the same room for skill expression to exist for healers, as it does for Tanks and DPS. And balance depending, you could play the 'Spam Glare (or Broil in your case by the looks of it), refresh DOT when it falls off' style and be almost as efficient as the 'fully optimized' rotation. My WHM idea would have you doing about 2% less efficiency compared to 'my WHM idea if you were optimizing it', that's within Crit Variance range. If I can do the maths to get it that close, SE sure as hell can.
    (11)
    Last edited by ForsakenRoe; 11-25-2022 at 08:53 AM.

  3. #83
    Player
    Leonerdo's Avatar
    Join Date
    May 2021
    Posts
    77
    Character
    Leon Daraguin
    World
    Siren
    Main Class
    Astrologian Lv 90
    May I politely disagree. When I want something more challenging, I'll try blind prog. Or just try to carry some PF groups.

    If I want something new I'll play a new job. Or new role. Or new game.

    I don't think FFXIV needs to change it's formula for my sake, when there's tons of new players just trying to get through their first Savage tier without deaths. And the devs are probably busy trying to make several types of content every 4 months.

    If we get bigger changes in the next expansion that would be nice, but the game has been fun for me (and millions of others) for 3 years, so I understand if the devs think it's better to stay the course and keep the fundamentals of each role unchanged.

    Note: On the off-chance that anyone has seen my infrequent comments here, this is a departure from my previous opinion. I don't think there are enough low-cost changes they could make that would satisfy the intrepid green-DPS players (typed with affection, not malice). And unfortunately there's other more important stuff to work on. (More Bozja-style content please. Or Criterion dungeons that fill a similar mid-core niche.)
    (1)

  4. #84
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Succor View Post
    What I see is that some people don't enjoy playing healer because they find it boring or unfun. I don't understand why anyone would force themselves to play something they find boring or unfun... because I don't like optimising dps.
    Since your argument is go play a different job, my retort to you is go play a different game. ¯\_(ツ)_/¯
    (7)

  5. #85
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Leonerdo View Post
    May I politely disagree. When I want something more challenging, I'll try blind prog. Or just try to carry some PF groups.

    If I want something new I'll play a new job. Or new role. Or new game.

    I don't think FFXIV needs to change it's formula for my sake, when there's tons of new players just trying to get through their first Savage tier without deaths. And the devs are probably busy trying to make several types of content every 4 months.

    If we get bigger changes in the next expansion that would be nice, but the game has been fun for me (and millions of others) for 3 years, so I understand if the devs think it's better to stay the course and keep the fundamentals of each role unchanged.

    Note: On the off-chance that anyone has seen my infrequent comments here, this is a departure from my previous opinion. I don't think there are enough low-cost changes they could make that would satisfy the intrepid green-DPS players (typed with affection, not malice). And unfortunately there's other more important stuff to work on. (More Bozja-style content please. Or Criterion dungeons that fill a similar mid-core niche.)
    That's your opinion , some of us disagree, and labelling those people as "intrepid green-DPS" seems rather disingenuous irrespective of whether you add your disclaimer.

    I understand that you could consider other changes more important to you, you may not even seen that any changes are needed. However for those people who do want changes, those being discussed here could potentially be introduced with other changes as job changes on various scales are typically are introduced with other content changes . However, as neither you nor I know if these changes are "low cost" for SE, we don't know how they justify these requests, that's really not our role though is it? We really should think about explaining what we do or do not like.

    Stating basically that the devs know best is a bit humorous given that the devs have rolled back a number of job design changes recently, and have a history of reworks that haven't always succeeded that well. Not to knock them in the slightest, it's a complicated task, but some people would say that there have already been some drastic changes to the healer jobs over the years, and after the last decision "staying the course" and leaving healers to stagnate wouldn't be wise.
    (2)

  6. #86
    Player FireMage's Avatar
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    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    It's sad that years later people think that healer DPS was more complex than now, instead of what it actually was: clunky
    (1)

  7. #87
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by FireMage View Post
    It's sad that years later people think that healer DPS was more complex than now, instead of what it actually was: clunky
    It is indeed sad, because it certainly was clunky, once-upon-a-time. But even clunky gameplay can be preferable to gameplay that barely exists.
    (5)

  8. #88
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by MintnHoney View Post
    It is indeed sad, because it certainly was clunky, once-upon-a-time. But even clunky gameplay can be preferable to gameplay that barely exists.
    Like you would know, casul
    (0)

  9. #89
    Player
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    Oct 2021
    Posts
    959
    Quote Originally Posted by Leonerdo View Post
    I don't think there are enough low-cost changes they could make that would satisfy the intrepid green-DPS players (typed with affection, not malice)
    I have literally said that if they return Miasma and Bane to Scholar (while not pruning anything like Energy Drain) I would never come back to these forums because I would be happy enough. Many times, in fact. Because literally anything would be more entertaining than having 1 AoE button and 1 DoT 1 Nuke like every other healer. It doesn't have to be much, but ANYTHING would be better than what we have on 100% of the healers in this game.
    (3)

  10. #90
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Oh good, Firemage is shitting up the healer forums now.
    (9)

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