What does more interesting look like exactly? What does more depth look like? What's the comparison we're going for? (is it in this game? is it in another game?) Because I don't know what healing class in another MMO doesn't generally have a basic dps kit most of the big buttons of which are on cool down and one primary single target/aoe spell and a dot. I also don't know of other jobs in FF14 to be all that exciting.
I think ForsakenRoe made a decent effort in their examples but I think it was a bit too much.
I'm still confused by what the benefit is that you'd be pressing multiple buttons for the same level of output.
Because you got to think about how it will interact with the rest of the whole game - We're not gonna suddenly have a higher threshold for DPS numbers our contribution will remain the same (we would have to for how this game is balanced) you would have just separated the task into multiple parts. So what?
That's not a good game design that's a placebo effect to make a certain group of players feels better. I don't believe there would be a change in the ceiling or floor or anything really.
That said if Healing is boring for you then it's probably not the right job for you - in this game at least... maybe there's some other MMO that does it better but I wouldn't know, They probably have a better GCD. It sounds reductive to say it that way but it's the truth. *does he mean that the game shouldn't improve?* not even close.. just I don't think giving you extra buttons to press to feel more engaged is proper game design.