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  1. #1
    Player
    flowerfairy's Avatar
    Join Date
    Aug 2022
    Posts
    155
    Character
    Agnes Nimue
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by rxantos View Post
    Then play a DPS.
    If you do not like to heal. Play a DPS. Simple
    Again someone makes a broad statement without addressing any of the real arguments in the thread… I know it’s a lot of posts but please at least check out the 2nd page, there’s a comment like that already. It feels like we’re in an endless loop of people jumping in to say “well healers only heal so no” without actually seeing what some are asking for. I can understand since the title of the thread itself can be taken the wrong way but just read a little more please.
    (9)

  2. #2
    Player
    EpicOverlord85's Avatar
    Join Date
    Dec 2015
    Location
    Ul'dah
    Posts
    228
    Character
    A'syree Sato
    World
    Jenova
    Main Class
    Monk Lv 90
    Quote Originally Posted by aveyond-dreams View Post
    I just want Stormblood SCH back.
    What I wouldn’t do to get that tool kit back for SCH :\
    (3)

  3. #3
    Player
    Llynethil's Avatar
    Join Date
    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    He ain't wrong though, you want more complex dps rotaion, play a dps then.

    Thing they should do instead is remove all tank self healing, which is never gonna happen because tanks will all throw a hissyfit over this, but they made a huge mistake giving them way to much self healing, so that the player that actually has to heal .... only has to do so when there's raidwide aoe's, when the one person who is taking the most damage and should be healed by you never needs it, never understood that design logic honestly.
    Or make it so that their self healing is reduced by 90% when inside a dungeon/raid zone, so they can still have it everywhere else; I dunno, but it needs to go if you want healers to be mor engaging to play.

    More dps is the wrong solution because that's not the point of rolling healer, those buttons should just be there to have something to do while no healing is needed to throw in once and a while, so in order to fix it is for there to require more healing done, which is never gonna happen this expansion anyway because the devs are to afraid to do anything like that mid expansion.
    (0)

  4. #4
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by Llynethil View Post
    He ain't wrong though, you want more complex dps rotaion, play a dps then.

    Thing they should do instead is remove all tank self healing, which is never gonna happen because tanks will all throw a hissyfit over this, but they made a huge mistake giving them way to much self healing, so that the player that actually has to heal .... only has to do so when there's raidwide aoe's, when the one person who is taking the most damage and should be healed by you never needs it, never understood that design logic honestly.
    Or make it so that their self healing is reduced by 90% when inside a dungeon/raid zone, so they can still have it everywhere else; I dunno, but it needs to go if you want healers to be mor engaging to play.

    More dps is the wrong solution because that's not the point of rolling healer, those buttons should just be there to have something to do while no healing is needed to throw in once and a while, so in order to fix it is for there to require more healing done, which is never gonna happen this expansion anyway because the devs are to afraid to do anything like that mid expansion.
    He is wrong. An AST player solo-healed DSR. Their most used button? Fall Malefic. "just give us more to heal!" is not the solution for 1 button spam at all. Tank self healing also is only an issue in casual content, not savage or above.
    (9)

  5. #5
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    960
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Llynethil View Post
    He ain't wrong though, you want more complex dps rotaion, play a dps then.

    Thing they should do instead is remove all tank self healing, which is never gonna happen because tanks will all throw a hissyfit over this, but they made a huge mistake giving them way to much self healing, so that the player that actually has to heal .... only has to do so when there's raidwide aoe's, when the one person who is taking the most damage and should be healed by you never needs it, never understood that design logic honestly.
    Or make it so that their self healing is reduced by 90% when inside a dungeon/raid zone, so they can still have it everywhere else; I dunno, but it needs to go if you want healers to be mor engaging to play.

    More dps is the wrong solution because that's not the point of rolling healer, those buttons should just be there to have something to do while no healing is needed to throw in once and a while, so in order to fix it is for there to require more healing done, which is never gonna happen this expansion anyway because the devs are to afraid to do anything like that mid expansion.
    We've gone over this already.

    They are not going to increase the healing requirements to make all of the healing tools we have USEFUL. See going from Shb to EW. I still don't use have my kit in most content.

    Second, healers should get more dps because see my quote below and the devs themselves want this game to be LESS MMO and more SINGLE PLAYER and healers have two (2) primary DPS buttons for 86 levels in content that once again, does not push them to use all of their healing tools outside of the 1%. (ultimate)

    They need more dps buttons. Period. SE needs to suck it up and remove some healing and give it.
    (6)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  6. #6
    Player
    flowerfairy's Avatar
    Join Date
    Aug 2022
    Posts
    155
    Character
    Agnes Nimue
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Llynethil View Post
    More dps is the wrong solution because that's not the point of rolling healer, those buttons should just be there to have something to do while no healing is needed to throw in once and a while, so in order to fix it is for there to require more healing done, which is never gonna happen this expansion anyway because the devs are to afraid to do anything like that mid expansion.
    Quality over quantity. I want healer kits to have meaningful unique tools that can interact with each other. What is the difference between Indom and Fey Blessing, or Tetra and Afflatus Solace and Cure II? It's all just copy pasted crap and the only thing your braincell has to think about is "use the one that costs less DPS first". We don't need an abnormal amount of healing tools, we already have the ones that work. I want the powerful oGCD heals to be cutdown and limited in cooldowns so we have to rely more on our GCD heals. And what do you replace the cut out oGCD heals with? A proper downtime rotation. (Of course, for some jobs, it isn't as simple and just taking out heals, and they would need a real rework.)

    I also don't want "more to heal". A fight requiring me to spam GCD heals and use oGCD heals on cooldown is no more interesting than Glarespam. But what I do want is more interesting situations to heal in. Unpredictable attacks, random groups of party members taking damage, boss autoattacks that can crit and go through casting, etc. However, this stuff goes against Squeenix's current raid design philosophy and I think has a lower chance of being considered than just changing the 4 healer jobs. I'd love to have both, but I want the healer jobs to be fixed first.
    (4)

  7. #7
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,840
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Llynethil View Post
    [...]More dps is the wrong solution because that's not the point of rolling healer, those buttons should just be there to have something to do while no healing is needed to throw in once and a while, so in order to fix it is for there to require more healing done, which is never gonna happen this expansion anyway because the devs are to afraid to do anything like that mid expansion.
    Lmao "giving us more to heal".

    I don't think veteran healer will refuse that entirely, maybe? If that happens however, I can already see more people throwing hissy fit in dungeons against healers because the random sylphie healer can no longer heal with Freecure/Physick/Medica II/Cure II spam without the help of current tank's self sustenance.

    What about vet healers? The moment we healed what's needed, back to 1 2 1 1 1 1 1 we go again. Yaaaay how stimulating.
    (9)
    Last edited by Rein_eon_Osborne; 12-22-2022 at 08:48 AM.

  8. #8
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Llynethil View Post
    He ain't wrong though, you want more complex dps rotaion, play a dps then.

    Thing they should do instead is remove all tank self healing, which is never gonna happen because tanks will all throw a hissyfit over this, but they made a huge mistake giving them way to much self healing, so that the player that actually has to heal .... only has to do so when there's raidwide aoe's, when the one person who is taking the most damage and should be healed by you never needs it, never understood that design logic honestly.
    Or make it so that their self healing is reduced by 90% when inside a dungeon/raid zone, so they can still have it everywhere else; I dunno, but it needs to go if you want healers to be mor engaging to play.

    More dps is the wrong solution because that's not the point of rolling healer, those buttons should just be there to have something to do while no healing is needed to throw in once and a while, so in order to fix it is for there to require more healing done, which is never gonna happen this expansion anyway because the devs are to afraid to do anything like that mid expansion.
    Which of the following do you honestly think makes more sense from a design standpoint:

    1. Rework the 4 healers to have fun and meaningful gameplay in all forms of content from solo instances in the MSQ all the way up to ultimate level content.

    OR

    2. Redesign every single solo instance, FATE, and encounter that has been created since ARR was released 10 years ago to provide enough damage to make healers spend more time using their healing resources than their DPS ones.

    How about you tell me how you'd allocate the time and resources to accomplish that objective. Go on, I'll wait.
    (8)

  9. #9
    Player
    Beddict's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    274
    Character
    Titania Chevalier
    World
    Siren
    Main Class
    Bard Lv 90
    Quote Originally Posted by Llynethil View Post
    He ain't wrong though, you want more complex dps rotaion, play a dps then.
    I need you to explain something then: why are Tanks allowed to have a DPS rotation? By your logic, Tanks don't need it at all since they aren't DPS, they're Tanks. The responsibility of the Tank is to hold aggro, position the boss properly so DPS can get uptime, and mitigate damage taken through defensive cooldowns. That's it, that is all a Tank needs to do, and yet you've got PLD with their Physical and Magic phases, WAR spamming Fell Cleave and Inner Chaos, DRK vomitting oGCDs everywhere, and GNB with their Gnashing Fang/Continuation combo and more. Since none of that actually contributes to the Tank Role, then wouldn't it be in SE's best interest to remove all those abilities and simplify Tanks to the four required offensive actions?
    1. Single Target Spam
    2. AoE Spam
    3. DoT
    4. Range Attack

    That right there would allow a Tank to focus purely on Tanking, completely removing the distraction caused by those pesky DPS buttons. In fact, removing those buttons would be a boon for a Tank because they'd get even more mitigation buttons! Think of how much more they could help out Healers if they were reducing party damage even more! Wouldn't that be absolutely swell?

    Obvious sarcasm at the end aside, your logic is bullshit. Tanks are allowed to focus on their Role responsibility while also having engaging gameplay (to a point, WAR makes me fall asleep), but Healers are kneecapped and fed the whole "heALers arE SupPOSeD TO HEaL" garbage constantly. It's a complete double standard, and I would love to hear you justify it. And just to get the obvious counter out of the way right now: I am not saying Healers need combos, just something a little extra. A frequent suggestion is giving WHM a Thundercloud-style proc where Dia procs Banish or something. Just a tiny bit of interactivity in the kit to spice up the downtime. Explain to me why something as simple as that is forbidden from Healers while Tanks are out there with proper DPS rotations.
    (8)

  10. #10
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Llynethil View Post
    He ain't wrong though, you want more complex dps rotaion, play a dps then.

    Thing they should do instead is remove all tank self healing, which is never gonna happen because tanks will all throw a hissyfit over this, but they made a huge mistake giving them way to much self healing, so that the player that actually has to heal .... only has to do so when there's raidwide aoe's, when the one person who is taking the most damage and should be healed by you never needs it, never understood that design logic honestly.
    Or make it so that their self healing is reduced by 90% when inside a dungeon/raid zone, so they can still have it everywhere else; I dunno, but it needs to go if you want healers to be mor engaging to play.

    More dps is the wrong solution because that's not the point of rolling healer, those buttons should just be there to have something to do while no healing is needed to throw in once and a while, so in order to fix it is for there to require more healing done, which is never gonna happen this expansion anyway because the devs are to afraid to do anything like that mid expansion.
    I would dispute this, there is no other game that I have played in which healers are reduced to hitting 2 DPS buttons so frequently while being able to keep a group healed when necessary. Secondly, healers do not only do group content , so in solo content , more DPS options typically ARE the best options .

    I don't disagree with having tank solo healing adjusted according to dungeon content difficulty however I doubt that they would be able to /willing to invest into that. Also as you point out they would be too afraid of having tanks really not like that for a number of reasons.
    (2)

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