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  1. #101
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    Your opinion is like your reproductive organ: you’re entitled to have yours, but if I don't want to see it and you shove it in my face and we’ve got a problem.
    See there's the problem, I have yet to state an opinion in this topic. It has been facts only

    Quote Originally Posted by Semirhage View Post
    My gratitude eagerly awaits you saying anything in the same zip code as intelligent. Please do enlighten us oh wise teacher, about how 111111111111111 is the natural state of healers. I'll wait.
    It's like oGCDs are a thing. See here's the lowdown, do you want less healing buttons and then have to GCD heal more or what we currently have now? Cuz you can't have both. There can only be so many buttons on a Job
    (0)

  2. #102
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by FireMage View Post
    See there's the problem, I have yet to state an opinion in this topic. It has been facts only



    It's like oGCDs are a thing. See here's the lowdown, do you want less healing buttons and then have to GCD heal more or what we currently have now? Cuz you can't have both. There can only be so many buttons on a Job
    Some are able and humane men and some are low-grade individuals with the morals of a goat, the integrity of a slot machine, and the manners of a floorwalker with delusions of grandeur.

    Quote Originally Posted by Aravell View Post
    If that's how those who supports the current healer design feels, then that explains why there's an ongoing healer shortage at the moment.

    I can't imagine seeing a skill ceiling as harmful, leaving healers stagnant with no ceiling to strive for is hardly a good philosophy. Feels like it attracts lazy people since you don't have to do any sort of optimisation to achieve peak performance, just need to mash that filler button as many times as the top players.
    It's probably a good thing that you can't see things from that perspective. It means you have qualities like integrity, strength of character, and humility.
    (5)
    Last edited by ty_taurus; 11-26-2022 at 12:55 AM.

  3. #103
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Healer's barely have to heal.
    FF14 healing damage mechanic is essentially:
    Full HP
    80% Hp
    Near death
    Dead

    Most raidwides in high end content will put everyone near death, spam your group heal oGCD and you're done, back spamming 1 until the next raidwide or tank buster.

    Either fight design changes so healers actually have to heal the way DPS have to work on their DPS, or they get more satisfying damage rotations.
    (4)

  4. #104
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by FireMage View Post
    It's like oGCDs are a thing. See here's the lowdown, do you want less healing buttons and then have to GCD heal more or what we currently have now? Cuz you can't have both. There can only be so many buttons on a Job
    Merge Cure/Cure II, Medica/Medica II and the other jobs equivalents. Delete rubbish like Pepsis, Krasis, Aquaveil, Soteria, Thin Air, Fey Union, Fey Blessing, Minor Arcana and so on. Tweak potencies and MP costs a little to compensate if necessary.

    Magic. The jobs have barely changed and you have up to 5 or 6 free slots for dps buttons.
    (4)

  5. #105
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,334
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Liam_Harper View Post
    Merge Cure/Cure II, Medica/Medica II and the other jobs equivalents. Delete rubbish like Pepsis, Krasis, Aquaveil, Soteria, Thin Air, Fey Union, Fey Blessing, Minor Arcana and so on. Tweak potencies and MP costs a little to compensate if necessary.

    Magic. The jobs have barely changed and you have up to 5 or 6 free slots for dps buttons.
    I went over this in a different thread, but I didn't target the same 'rubbish' it seems

    WHM: Cure > Cure 2
    Medica > Medica 2
    WHM already has 4 spots on my hotbar still easy to access, and that's not including the 5 bind which is reachable but slightly annoying, including that there's 7

    SCH: Physick > Adlo
    Lustrate > Excog with 1sec CD (it's gated by aetherflow calm down)
    SCH already has 2 spaces, 5 when including my 5/ctrl5/shift5 binds

    AST: Benefic > Benefic 2
    Helios > Asp. Helios
    Delete Synastry
    AST already has 2 spaces, 5 when including my 5/ctrl5/shift5 binds

    SGE kinda doesn't need anything done as it's got Eukrasia as a built in merger. I have 4 buttons free, 7 if I include the 5/ctrl5/shift5, but if we really need another we could just change Taurochole to be an upgrade to Druochole, with a 1sec CD (same change as Lustrate/Excog), it's gated by addersgall so it's not gonna be 'too op!!!!', if we need to apply 10% damage down to more than one person we'd probably be using Kerachole
    (2)

  6. #106
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Liam_Harper View Post
    Merge Cure/Cure II, Medica/Medica II and the other jobs equivalents. Delete rubbish like Pepsis, Krasis, Aquaveil, Soteria, Thin Air, Fey Union, Fey Blessing, Minor Arcana and so on. Tweak potencies and MP costs a little to compensate if necessary.

    Magic. The jobs have barely changed and you have up to 5 or 6 free slots for dps buttons.
    Aside from base single target and AOE GCD heals being traited up, that suggestion was hot garbage
    (0)

  7. #107
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by FireMage View Post
    It's like oGCDs are a thing. See here's the lowdown, do you want less healing buttons and then have to GCD heal more or what we currently have now? Cuz you can't have both. There can only be so many buttons on a Job
    Amazing, it's almost like you've never played a healer in...anything before. Oh woe is FF14, trapped between a rock and a hard place. It's just ~so impossible~ to balance the tradeoffs and make healing jobs fun to play. How could you possibly design a healer job that doesn't spend 80% of its time spamming one button over and over and over again? Can't be done, it's never been seen in the history of game design.

    Aside from base single target and AOE GCD heals being traited up, that suggestion was hot garbage
    Ah! I see you're getting use out of that degree from the School of Just Asserting Things And Therefore They're Correct. Your fact-spittin' is just so unparalleled.

    At the very least I *am* glad that FireMage is a Current Healer Design supporter. It's just so gratifying that the living, breathing exaggerated cartoon character version of the snobby, toxic elitist endgame raider that the Sylphies swear up and down lurk behind every corner is actually in their camp. That's got to be a real headscratcher for anyone on the verge of breaking that cognitive dissonance required to unironically defend FFXIV's healer paradigm.
    (7)
    Last edited by Semirhage; 11-26-2022 at 11:46 AM.

  8. #108
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Semirhage View Post
    Amazing, it's almost like you've never played a healer in...anything before. Oh woe is FF14, trapped between a rock and a hard place. It's just ~so impossible~ to balance the tradeoffs and make healing jobs fun to play. How could you possibly design a healer job that doesn't spend 80% of its time spamming one button over and over and over again? Can't be done, it's never been seen in the history of game design.



    Ah! I see you're putting that degree from the School of Just Asserting Things And Therefore They're Correct. Your fact-spittin' is just so unparalleled.
    Swing and a miss. I heal very frequently. I also know that Jobs can't really exceed (including role skills) 32 buttons or there starts being problems. Why do you think they've kept the design around a similar amount of buttons for the better part of a decade? It's not my fault you don't know these things. So which do you want, more DPS options but having to start GCD healing as oGCD options would be diminished significantly (or worse oGCD CDs are so non impacting that it makes healing even more braindead) and even then there's no real complexity in DPSing (because acting like SCH in SB was good design is beyond stupid) OR maintain the status quo where the optimization is in figuring out proper healing management. Psst the latter is actually best for the game
    (1)

  9. #109
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,334
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by FireMage View Post
    I also know that Jobs can't really exceed (including role skills) 32 buttons or there starts being problems.
    It'd probably help if they stopped adding excessive buttonbloat via skills that 'helps you heal more better' (when we don't need to heal more better) ie Exaltation, Aquaveil or Protraction. Or remove crap we never use, like Synastry. How tf has Synastry made it to this point but Disable did not? As for making us more reliant on GCDs, well that's a solution some people being up, so yeh I guess we could try it. It's not my preferred solution, but beggars cant be choosers.

    If jobs can't exceed 32 buttons (for controller users I assume) why does my PLD have 33 binds, not including LB or Potion as I have those on a side bar with no keybind (to avoid fatfingering the keybind for them, holdover from my time as a tank main)? Why does SAM have 33 binds, thanks to the devs deciding Ogi HAD to be it's own button instead of replacing Ikishoten, and Shoha 2 REALLY needed to be seperate to Shoha 1? Heck, even my crafters have 34 total keybinds, and that's not including macros on sidebars. Pretty sure my Fisher has more than 32 binds too, but that one's the true endgame so I guess it has an excuse. Don't get me wrong, we have to keep the button count down for controller accessibility, but the idea that 'oops we can't add any more actions because the bars are full of super important tools already tee hee' is just wrong when we've got bloody Shield Bash still in the game, or the aforementioned SAM stuff that should have been combined. Similarly, the healers have crap that can be trait-upgraded to free up room very easily and it's a mystery to me why they didn't do it yet.
    (5)

  10. #110
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    It'd probably help if they stopped adding excessive buttonbloat via skills that 'helps you heal more better' (when we don't need to heal more better) ie Exaltation, Aquaveil or Protraction. Or remove crap we never use, like Synastry. How tf has Synastry made it to this point but Disable did not? As for making us more reliant on GCDs, well that's a solution some people being up, so yeh I guess we could try it. It's not my preferred solution, but beggars cant be choosers.

    If jobs can't exceed 32 buttons (for controller users I assume) why does my PLD have 33 binds, not including LB or Potion as I have those on a side bar with no keybind (to avoid fatfingering the keybind for them, holdover from my time as a tank main)? Why does SAM have 33 binds, thanks to the devs deciding Ogi HAD to be it's own button instead of replacing Ikishoten, and Shoha 2 REALLY needed to be seperate to Shoha 1? Heck, even my crafters have 34 total keybinds, and that's not including macros on sidebars. Pretty sure my Fisher has more than 32 binds too, but that one's the true endgame so I guess it has an excuse. Don't get me wrong, we have to keep the button count down for controller accessibility, but the idea that 'oops we can't add any more actions because the bars are full of super important tools already tee hee' is just wrong when we've got bloody Shield Bash still in the game, or the aforementioned SAM stuff that should have been combined. Similarly, the healers have crap that can be trait-upgraded to free up room very easily and it's a mystery to me why they didn't do it yet.
    Bringing crafters and gatherers which don't need to be rolling GCDs into the mix is extremely bad faith, be better than that. Now, yes PLD could drop Shield Bash (probably will in a month) and SAM is now 32. Now instead of cleaning actually useful abilities (Protraction, really? Yes let's cleave what SCHs use practically every opener. Or the great mits that are Aquaveil amd Exaltation) let's hit other stuff that actually needs it such as: The basic single target/AOE GCD heals, (this cleaves Cure1, Medica1, Physick [which should just in general be deleted from the game so it stops being a SMN meme] Benefic, and Helios) Summon Eos/Selene, (combine them, it defaults to Eos/and if you do it again it defaults to Selene) Undraw. You know those kinds of things
    (1)

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