
Originally Posted by
ForsakenRoe
It'd probably help if they stopped adding excessive buttonbloat via skills that 'helps you heal more better' (when we don't need to heal more better) ie Exaltation, Aquaveil or Protraction. Or remove crap we never use, like Synastry. How tf has Synastry made it to this point but Disable did not? As for making us more reliant on GCDs, well that's a solution some people being up, so yeh I guess we could try it. It's not my preferred solution, but beggars cant be choosers.
If jobs can't exceed 32 buttons (for controller users I assume) why does my PLD have 33 binds, not including LB or Potion as I have those on a side bar with no keybind (to avoid fatfingering the keybind for them, holdover from my time as a tank main)? Why does SAM have 33 binds, thanks to the devs deciding Ogi HAD to be it's own button instead of replacing Ikishoten, and Shoha 2 REALLY needed to be seperate to Shoha 1? Heck, even my crafters have 34 total keybinds, and that's not including macros on sidebars. Pretty sure my Fisher has more than 32 binds too, but that one's the true endgame so I guess it has an excuse. Don't get me wrong, we have to keep the button count down for controller accessibility, but the idea that 'oops we can't add any more actions because the bars are full of super important tools already tee hee' is just wrong when we've got bloody Shield Bash still in the game, or the aforementioned SAM stuff that should have been combined. Similarly, the healers have crap that can be trait-upgraded to free up room very easily and it's a mystery to me why they didn't do it yet.