Quote Originally Posted by Renathras View Post
THEN HOW DO YOU MAKE THEM NOT BORING?
Procs, having a meaningful gauge that isn't just automatically filled passively or at most with a single button press, interactions within the toolkit that are actually worth utilizing beyond simply "Click X to heal more", actual support skills that do more than just boost DPS or provide mitigation. The lack of creativity in the toolkits are also a fairly big problem because instead of having 4 distinct healers, it feels like 1 with 4 different skins.

Again, what is your issue with Healing in the game right now?

1) That Healers aren't needed?
2) That Healing is boring?
3) That DPSing on Healers is boring?

If your solution fixes (3), while your answer is (1), (2), or "all three", then your solution doesn't work.

So, how do you make healing not boring? What does that look like? Because if you do that, it fixes (2) and probably (1) at the same time.
At this point, it is unlikely that anything can really be done to make Healers necessary. You're looking at massive and sweeping nerfs to every single job in the game, which is pretty much never going to go well, either from the playerbase or from current fight encounters. oGCD heals are too plentiful and powerful across the board and the amount of Mitigation tools is at an all time high and constantly getting higher, even well into an expansion's life cycle (just look at PLD getting Bulwark and MCH getting Dismantle mid expansion). Trying to change all of that would be almost akin to restarting the game all over again, which I don't see happening now or even 10 years in the future. Hell, I see the Healer role being phased out before SE revamps the entire game to make Healers necessary, just because of how ignorant the Devs seem to be about healer issues in general and given SE's history of just flat out removing things rather than making them work, it seems like a much more realistic outcome sadly.