Not exactly. Its a fact that healers aren't a requirement for the hardest content as that can be cleared without them, its a fact that well liked tools that players enjoyed were removed from the game in favor of that overbloat of healing actions that no content really push for their use and those two combined show that healer design has suffered over the years
The problem about 1 button is not the button per se but how, if we listen to what the dev team says (in Mr Happy's interview for example), they know that 1 button spam is a problematic design but at the same time they enforce it with barely any healing check and high dps checks, they want the players (at least the least skilled) to feel good about how they heal yet they've given so much sustain to all the roles and made the normal modes hit so little that healers become unnecesary. The reward systems of the role are all over the place and one does not need a degree in game design to see it.
Citing Nolan Bushnell "All the best games are easy to learn and difficult to master. They should reward the first quarter and the hundredth." yet healers fail miserably, the reward of the the first quarter is something that isn't really necessary and in the hundredth quarter there is not even a glimpse of a reward system. The current healer design situation is even more sad when you realize that SE has shown they can make the "1 button reward" rotation properly in BLM and its Fire 4 spell.
Thats why I said played the most AND have more experience. It's not just a matter of how many hours you've put into them but how many situations have you experienced with the role and how deep with its systems you've gone because, and I think anyone can agree with this, someone who has put a lot of time into the role and has deep knowledge and experience is not someone who would fall under the "It can also be the fact that it isn't for you.."."played it the most"? Many people who have never set foot in Savage have spent years playing these Jobs. How do we define "played it the most"? If someone started in ShB and has Savage and Ultimate clears but 50 days played vs someone who has played for 500 days going back to 2.X but never touched a Savage or Ultimate, who has "played it the most" between them? Who has "more experience"? Not to mention the various Jobs within the role have played differently from both each other and even from themselves over time/through the expansions.
This is not about any group having a "super-delegate" powers its about not dismissing arguments that come from a place of experience and knowledge with childish arguments.
The role should work for the first quarter and the hundreth and both should be listened, this is why BLM is such a well designed job while healers have seen several years of non stop complaints.
Edit cause copy pasted things in wrong order



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