I should have explained my opinion better. Having damage skills locked behind healing in theory is an interesting design because it rewards you for doing your job however it falls flat for the same reason as complaining about 1-1-1-1 spam, there's not enough healing being put out on most content to actually get rewards and having to force yourself to overheal in order to get those damage spells is ... dumb. So even if you have another damage spell for WHM, it just feels like Glare spam because you hardly get to use that AoE nuke unless you force it. I don't believe healers should have a true rotation because you should have to break from damage to do your main job, which would end up breaking the rotation unless there is considerable flexibility (then it just ruins the point of having said rotation). It doesn't matter if two healers have four/five/six of the same type of attack, it's how you get to use those attacks that matter more. An AoE attack is the same regardless, it's an area of effect. It's the modifiers is what area, what effect, how long for the effect, additional modifiers/effects (if any), etc that make an attack different and fun to use. Otherwise you could say the same thing about the overabundance of healing spells.
Why does it feel like White Mage is always the punching bag when it comes to changes or lack thereof? lol



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