Quote Originally Posted by ForsakenRoe View Post
Like, if they added 'Misery but it's single target' for WHM. Okay, we use Misery IN singletarget as it is, and it's designed to be damage neutral, so what's the point?
Funny enough, I was like 60% confident that EW was going to have "Afflatus Agony" which would've been equivalent to a 1200 potency Misery during Shadowbringers while Misery would've stayed at 900 potency. Better in AoE, but Agony would be your single target neutral. Not that I wanted that outcome, but it is a very common solution they reach for when they don't really want to make big changes but they still want to add something new and shiny. It's also weird how you get cases like Foul and Xenoglossy where we start with a perfectly fine attack that just happens to be AoE and then we get a stronger single target version, but then you have examples like Shoha and Shoha II where you start with a powerful single target attack and then they add a weaker AoE version that you rarely ever use in fights that matter.

There are nearly no circumstances where swapping between AoE and single target attacks has any sort of interesting or meaningful decision-making that warrants having entirely divorced AoE buttons rather than just baking AoE into single target gameplay.