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  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    Like, if they added 'Misery but it's single target' for WHM. Okay, we use Misery IN singletarget as it is, and it's designed to be damage neutral, so what's the point?
    Funny enough, I was like 60% confident that EW was going to have "Afflatus Agony" which would've been equivalent to a 1200 potency Misery during Shadowbringers while Misery would've stayed at 900 potency. Better in AoE, but Agony would be your single target neutral. Not that I wanted that outcome, but it is a very common solution they reach for when they don't really want to make big changes but they still want to add something new and shiny. It's also weird how you get cases like Foul and Xenoglossy where we start with a perfectly fine attack that just happens to be AoE and then we get a stronger single target version, but then you have examples like Shoha and Shoha II where you start with a powerful single target attack and then they add a weaker AoE version that you rarely ever use in fights that matter.

    There are nearly no circumstances where swapping between AoE and single target attacks has any sort of interesting or meaningful decision-making that warrants having entirely divorced AoE buttons rather than just baking AoE into single target gameplay.
    (2)

  2. #2
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,399
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by ty_taurus View Post
    There are nearly no circumstances where swapping between AoE and single target attacks has any sort of interesting or meaningful decision-making that warrants having entirely divorced AoE buttons rather than just baking AoE into single target gameplay.
    Right, which is why all the pruning of stuff keeps getting on my nerves so much. Like as an example, look at NIN or RPR. We've got 3 gauge spenders for each, Gluttony/Bloodstalk/GrimSwathe for RPR, and Bunshin/Hellfrog/Bhava for NIN. There's no reason really for NIN to even have Bhava, when they could theoretically just have Hellfrog do double damage to the primary target. But at the same time, the Gauge is so hollow and bland in terms of what it's useful for atm, removing ANYthing from it would have catastrophic ramifications. If we look back to SHB, the Fairy gauge for SCH had Blessing (10 gauge cost, 60s CD) and Union (basically super-embrace, 10 per tick). Now they removed Blessing, it's just the Union gauge. Might as well remove the bloody thing. Which is the issue we now see with SAM thanks to Kaiten's removal. You don't need to worry about holding gauge for Kaiten because it's gone now. You don't need to worry about holding gauge for Senei/Guren because Ikishoten is also 2min CD and gives twice as much as their cost. So the only 'thought' is 'don't overcap, dump in buffs'
    (2)