I want more downtime complexity, but if I had developer input, I wouldn't want it to come as melee DPS-style combo chains. 1-2-3 merely changes which buttons I'm pressing, but it doesn't make me think at all. RDM or DNC style rotations are much more my style. They don't make you think much, but their light semi-random nature forces me to pay attention to which thing I'm hitting. I want to have a split second decision, and that decision can be wrong, and I want my punishment for being wrong to be a small potency loss. That's good enough for government work.