Quote Originally Posted by ForsakenRoe View Post
as taurus said, a bit old, and it doesn't use the trinity system, right? so there's no 'healer role', several classes have access to some form of healing, and there just happens to be classes people 'play as the dedicated healer' which have more healing kit than others. But you could theoretically build a DPS monk instead of a healing monk because you can choose which skill loadout you bring, right? I'm not sure that counts, but sure, lets say it does. so that's one (shaky) point for 'healers should heal' vs the three points I already outlined in my post (well four cos I mentioned Apex at the end)
I agree that we need a better dps kit. I pointed at Guild Wars 1 to support the idea that "for healers to mainly heal" we need a ground-up rework of the game's systems--mainly make all damage unpredictable. Actually, this could be achieved by removing tank aggro mechanics. Now, I'm not saying we should. Just that some of the most fun I've had healing had been tankless FC runs. Otherwise, there's no need for a full healing load out.

But really reducing the healing kit to just a few healing spells and leaving the rest for dps or debuffs/buffs would align the game to its Final Fantasy ancestors. You rarely needed anything more than, say, a high-level Cure and Esuna and Reflect to get through most of the older games. The rest of the time I had my healer using damage spells or items.