Quote Originally Posted by Llynethil View Post
He ain't wrong though, you want more complex dps rotaion, play a dps then.

Thing they should do instead is remove all tank self healing, which is never gonna happen because tanks will all throw a hissyfit over this, but they made a huge mistake giving them way to much self healing, so that the player that actually has to heal .... only has to do so when there's raidwide aoe's, when the one person who is taking the most damage and should be healed by you never needs it, never understood that design logic honestly.
Or make it so that their self healing is reduced by 90% when inside a dungeon/raid zone, so they can still have it everywhere else; I dunno, but it needs to go if you want healers to be mor engaging to play.

More dps is the wrong solution because that's not the point of rolling healer, those buttons should just be there to have something to do while no healing is needed to throw in once and a while, so in order to fix it is for there to require more healing done, which is never gonna happen this expansion anyway because the devs are to afraid to do anything like that mid expansion.
And here we go with the usual nonsense.

"If you want engaging gameplay, ditch your favorite role". - No thanks. If you want one-dimensional gameplay with a single focus, you go play dps. We play healer because we enjoy being a flexible support.

"They should make tanks more boring to justify keeping healers boring" - Great, sounds exciting. Tank sustain is not a bad thing. How about just making things hit harder so tanks are rewarded for using that sustain well?

"We don't need more dps buttons, requiring more healing done is the magic fix!" - We've been here a million times. Yes, increase healing needed, absolutely. But it's not a fix. Content that will require a newer healer to spam heals constantly at min ilv during prog (the baseline) won't even require healing a third of the time for a geared veteran in a good group with a mitigation plan. The better you are, the more downtime you have. It's a massive difference. Even in Ultimate healers have a ton of downtime. You should be rewarded for playing better, not punished with boredom.