I may have not been very clear in my explanation but I meant for the cards to give a damage buff or give a different effect by being interpreted. It would be one or the other. This way every card could be reliably thrown on the person doing the most damage with no thought for whether they are melee or range. I like it being simple like that. The interpretation would be for flavor and have some niche situations where maybe increased defense prevents a death or MP Regen allows for a few extra revives. The systems wouldn't be competing but rather allow for more optimization. You always have extra damage available and some fun RNG utility as well.