Quote Originally Posted by NobleWinter View Post
The RNG of Draw in the Astro card system in every expansion has always felt a little silly to me. We have things like Redraw being changed to guarantee a different seal to try and fix the problem but Draw should have always been better. A real Tarot reader draws cards about a subject like a person or future event etc. Every card they draw has an interpretation that applies to the question being asked. An Astro likewise is trying to guide their party to victory so drawing cards the party doesn't need makes no sense. Triple melee cards back to back in a dungeon where the tank is the only melee is absurd. Is the Astro just bad at divining fate or is the party not meant to clear the dungeon? Back when Royal Road existed it should have never been possible to Draw four Spires in a row when no one needed TP and yet I remember doing it. Finding Six unique card effects that all felt great would be wonderful but modifying the RNG to adjust for party composition is what I really want. As for Card effects I think we really need more diversity for them to be fun. The reliability of all Balance is nice and I understand not wanting to stray from it but maybe secondary effects that could be turned on with a skill called "Interpretation" could be implemented. This way instead of the default Damage Up you could get Increased Defense again, or MP Regen, or a movement speed buff, etc. Every card still does damage up but can be "Interpreted" as well for a secondary effects that prove useful for niche situations. You might never interpret in a coordinated party but in the larger portion of duties without an enrage the Interpretations could be really fun. If this was the case we could scrap the seals altogether because I never really liked them anyway. Just let every card be a fixed 5% damage increase for anyone in the party and allow the player to choose the secondary Lore appropriate effect if they want. Let Divination be on a timer and be done with it.
This sounds much more workable than some of the previous ideas. It sounds like it would provide for both utility in all situations, remove a system that isn't really optimal (seals) plus allow for someone to use their judgement through the best "interpret", which keeps things interesting.