Quote Originally Posted by Azuri View Post
On top of that, the inherent difference between melee and casters in damage means that the magic card is always the trash one. Do you want to pull a buff for SAM or RDM? The answer is too obvious. And then you pull three magic cards in your SAM/DRG/DNC/SMN comp and slap them on the SMN and two healers. And this death wall seems that much more appealing. This is no better than Balance.
'We shouldnt have this design, because SE doesn't know how to make casters do similar damage to melee' is pretty bad reasoning to naysay a design. Even if it is true that SE can't balance recently. Aside from that, if it's really such a big deal we can just continue having the split be based on ranged/melee instead of physical/magical, I figure Phys/Mag is better flavor. If I was in a party where me drawing 3 Magic damage cards in a row is such an issue, first of all there wouldn't be a RDM because BLM is more damage, secondly I'd leave because I apparently stumbled into a logrun party and I don't consider myself to be good enough to participate, nor do I give enough of a damn about logs to, thirdly you have apparently forgotten that Redraw can't give you the same card as the one you just threw out, and it now also can't give you the card that has the same Seal. So in practice, if you drew Ewer, played on RDM, drew Ewer, you Redraw and you would not be able to get Ewer or Arrow from it. Even if the Seal System was deleted for this suggested change, it'd still mean you don't get an Ewer from the Redraw. The only way you'd see this '3 magic cards' is if you purposely don't redraw, and even then it's a 1/6^3 chance, or 1/216.