Quote Originally Posted by Heroman3003 View Post
This only works on players who actually UNDERSTAND that the last HP is all that matters. Factually, the problem isn't that healers wouldnt be able to heal as well, its that healers are already THE role that always gets the blame when things go poorly in general. Excacerbating it further with any further with even MORE things they not just 'can' but 'MUST' do to not fail would make it only worse and put even more casual people off of touching the role because of responsibility weight. Tank is already struggling because of that, beng least generally populated role in queues. Making it into Tank AND Healer is not going to solve any role population issues.
I mean, if we're going that route why not replace healers with Trust NPCs? Or permanent mid-strength passive regen effects? If the design parameters which define healers boil down to
  • can't ever fail
  • must be so easy that the most nervous newbie isn't frightened by Aglaia
  • must have no skill ceiling because new players have to feel like they've reasonably mastered it after an instance or two

Then what we're describing isn't a fully-formed RPG class that a human being should be expected to play. We're describing a sub-10 line script.